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New posts in hlsl
fullscreen quad in pixel shader has screen coordinates?
Mar 08, 2026
directx
hlsl
HLSL Get number of threadGroups and numthreads in code
Mar 05, 2026
c++
directx
hlsl
compute-shader
directcompute
WPF custom effect animation programmatically
Feb 21, 2026
c#
wpf
animation
shader
hlsl
How to make Unity glass shader only refract objects behind it?
Feb 18, 2026
unity-game-engine
shader
hlsl
fragment-shader
Is there a good HLSL to SPIR-V compiler?
Feb 12, 2026
vulkan
hlsl
spir-v
Are there major differences between shader languages?
Feb 06, 2026
opengl
graphics
directx
glsl
hlsl
What happens when I have a uint32 (R32) texture and I sample/fetch from it in a shader?
Feb 03, 2026
casting
directx-11
hlsl
direct3d11
texturing
How can I encode four unsigned bytes (0-255) to a float and back again using HLSL?
Jan 29, 2026
optimization
floating-point
hlsl
Loading and using an HLSL shader?
Jan 20, 2026
c++
c
direct3d
hlsl
Pixel Shader Effect in WPF
Dec 29, 2025
c#
wpf
graphics
shader
hlsl
HLSL 5.0 float1x3 vs float3x1 constant buffer packing rule
Dec 20, 2025
directx
directx-11
hlsl
Texture2D Array as Render Target in HLSL Pixel Shader
Dec 13, 2025
arrays
textures
hlsl
texture2d
pixel-shader
HLSL DirectX9: Is there a getTime() function or similar?
Dec 10, 2025
c++
function
time
directx
hlsl
Understanding the "sampler array index must be a literal expression" error in ComputeShaders
Dec 08, 2025
hlsl
directx-11
compute-shader
directcompute
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