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New posts in hlsl

Texture2D Array as Render Target in HLSL Pixel Shader

HLSL DirectX9: Is there a getTime() function or similar?

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Understanding the "sampler array index must be a literal expression" error in ComputeShaders

DirectX 11 Compiling individual HLSL files (without effects)

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How to compile hlsl shaders multiple times in visual studio?

Expose float2/vector2 property from shader to Unity material inspector

Bind Texture2D and TextureCube

How to do smooth Alpha chanel keying with Silverlight 3 Pixel Shaders?

Why is this Transpose() required in my WorldViewProj matrix?

hlsl CG compute shader Race Condition

Compute shader float arithmetic is really inaccurate

Any way to obtain percentage coverage of fragment (pixel) by primitive in hlsl/glsl fragment shader?

GPU HLSL compute shader warnings int and uint division

How do I launch the HLSL debugger in Visual Studio 2017?

what is the difference between matrix and float4x4 in HLSL

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