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New posts in glsl
GLSL 1.30 is not supported
Sep 20, 2026
qt
opengl
glsl
Obtaining a unique buffer index for multiple threads accessing a voxel
Sep 20, 2026
opengl
glsl
voxel
opengl-4
opengl - use large (100k) uniform array in shader
Sep 20, 2026
c++
opengl
glsl
buffer
Specifying Binding for Texture Arrays in glsl
Sep 17, 2026
opengl
glsl
shader
How to add fog to texture in shader (THREE.JS R76)
Sep 16, 2026
three.js
glsl
shader
GLSL shader for texture 'smoke' effect
Sep 14, 2026
opengl-es
glsl
opengl-es-2.0
why the modelview matrix?
Sep 13, 2026
opengl
glsl
glsles
How to slow down the frequency of a sin() wave in GLSL?
Sep 12, 2026
glsl
shader
Fragment shader without gl_FragColor explicitly set?
Sep 11, 2026
opengl
opengl-es
glsl
Calculating Per-Vertex Tangents for GLSL
Sep 11, 2026
c++
opengl
matrix
glsl
How to express tetration function, for complex numbers
Sep 11, 2026
algorithm
math
glsl
complex-numbers
fractals
How to make this code work on Mesa3d?
Sep 09, 2026
opengl
glsl
mesa
why do sin/cos return values > 1 in glsl
Sep 10, 2026
glsl
shader
GLSL - Weird syntax error "<"
Sep 07, 2026
opengl
glsl
shader
Image blur effect in shaders
Sep 07, 2026
c++
opengl
glsl
blur
post-processing
Performance differences between highp, mediump and lowp
Sep 06, 2026
opengl-es
glsl
Compile-time failure when reading texels from samplerExternalOES
Sep 07, 2026
android
opengl-es
glsl
glsles
GLSL 1.2 Geometry shader varying in vec4 is illegal?
Sep 04, 2026
osx-lion
glsl
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