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New posts in vertex-shader

How to set up gl_Vertex in a Shader in OpenGL 4?

GLSL calculating normal on a sphere mesh in vertex shader using noise function by sampling is producing strange graphical errors

Are there DirectX guidelines for binding and unbinding resources between draw calls?

Exactly which matrices does OpenGL multiply by in the pipeline?

opengl matrix vertex-shader

Threejs normal values in shader are set to 0

How do you "combine"a ShaderMaterial and LambertMaterial?

Two constant buffers with same elements

How vertex and fragment shaders communicate in OpenGL?

Accessing a structure in vertex shader from the code in WebGl

Is it possible to access all vertices in a polygon in a vertex shader?

HLSL float array packing in constant buffer?

Should (vertex shader, mat4) uniform matrices be pre-multiplied on the CPU?

matrix glsl vertex-shader

Is it possible to reuse glsl vertex shader output later?

opengl glsl vertex-shader

Three.js - shader code for halo effect, normals need transformation

Vertex Kaleidoscope shader

glGetAttribLocation returns -1 when retrieving existing shader attribute

What is the relationship between gl_Color and gl_FrontColor in both vertex and fragment shaders

How to prevent interpolation of vertex colors in THREE.js shader?