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New posts in fragment-shader

Cannot pass in uniform color in fragment shader opengl

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Fragment-shader blur ... how does this work?

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Color interpolation in GLSL fragment shader?

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Why only set the precision if GL_ES is defined?

Do I need output gamma correction in a fragment shader?

Can you apply a shader to DOM elements?

how to do customized stencil test in fragment shader

Replacement for textureCube in GLSL 150+?

Is there a way to calculate dFdx(dFdx()) of something within a fragment shader?

Signed Distance Function - 3D Plane

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What happens to the depth buffer if I discard a fragment in a shader using early_fragment_tests?

Dynamically compiling and running shaders from file in XNA

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Metal shader in SceneKit to outline an object

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