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New posts in lighting

What units should I use for lighting in a 3D rendering engine?

graphics 3d physics lighting

WEBGL: INVALID_VALUE: vertexAttribPointer: index out of range, INVALID_VALUE: enableVertexAttribArray: index out of range

Making a light source visible in OpenGL

opengl lighting

Should the gl_FragColor value be normalized?

Why is the cube's surface rendered as transparent?

Unity deferred point lights disappear at distance

Why is an OpenGL positional (spot) light interfering with non-positional light on MacOS

How does the calculation of the light model work in a shader program?

Deferred Rendering - Is it valid to reconstruct position for a point light using a light volume?

Raytracing - lighting equations

marching cubes, very small triangles [closed]

Gamma correction doesn't look properly corrected, is this linear?

c++ opengl glsl lighting gamma

Basic OpenGL lighting question

c++ opengl lighting

Fragment Diffuse value changing with camera location/rotation

Python Pygame Game Lighting

python pygame 2d lighting

In a TBN Matrix are the normal, tangent, and bitangent vectors always perpendicular?

math opengl matrix 3d lighting

Three.js ShaderMaterial lighting not working

GLSL fixed function fragment program replacement