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New posts in lighting

What units should I use for lighting in a 3D rendering engine?

graphics 3d physics lighting

WEBGL: INVALID_VALUE: vertexAttribPointer: index out of range, INVALID_VALUE: enableVertexAttribArray: index out of range

Making a light source visible in OpenGL

opengl lighting

Should the gl_FragColor value be normalized?

Why is the cube's surface rendered as transparent?

Unity deferred point lights disappear at distance

Why is an OpenGL positional (spot) light interfering with non-positional light on MacOS

How does the calculation of the light model work in a shader program?

Deferred Rendering - Is it valid to reconstruct position for a point light using a light volume?

Raytracing - lighting equations

marching cubes, very small triangles [closed]

Gamma correction doesn't look properly corrected, is this linear?

c++ opengl glsl lighting gamma

Basic OpenGL lighting question

c++ opengl lighting

Fragment Diffuse value changing with camera location/rotation

Python Pygame Game Lighting

python pygame 2d lighting

In a TBN Matrix are the normal, tangent, and bitangent vectors always perpendicular?

math opengl matrix 3d lighting

Three.js ShaderMaterial lighting not working

Normal mapping gone horribly wrong

GLSL fixed function fragment program replacement