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New posts in vulkan

Binding all textures on one huge descriptor set

binding textures vulkan

Vulkan error vkCreateDevice : VK_ERROR_EXTENSION_NOT_PRESENT

vulkan

How to make VK_LAYER_KHRONOS_validation available?

vulkan validation-layers

"Synchronizing" a render pass layout transition with a semaphore in Acquire-Present scenario in Vulkan

Greyscale texture format in vulkan

vulkan

Using multiple descriptor sets without explicit "set" storage in GLSL?

vulkan

What does "VkPipelineColorBlendAttachmentState contains the configuration per attached framebuffer" mean?

vulkan

Vulkan API: moving rendering work into its own thread

vulkan

Vulkan: one pipeline and multiple descriptor sets?

pipeline vulkan descriptor

Can all images be acquired from a swapchain immediately after creating it?

vulkan

What is the best way to clear a `VkImage` to a single color?

c++ vulkan

How do I make sure Vulkan is using the same GPU as CUDA?

cuda pytorch vulkan hpc

How to synchronize `vkMapMemory`?

multithreading vulkan

Question regarding the memory alignment offset multiple for Vertex buffer data when calling vkCmdBindVertexBuffers()

How to render to texture in Vulkan?

c++ vulkan

Vulkan SDK Redistributables

c++ c vulkan

Synchronization between drawcalls in Vulkan

c++ vulkan

How do I properly install the libshaderc component to run Vulkan example code in Android Studio?

android-ndk vulkan

Is it possible to share textures between processes without texture's data copy?

opengl textures ipc vulkan

Vulkan's execution model and sycnhronization [closed]

vulkan