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New posts in directx
D3DCompileFromFile unresolved external when linking
Sep 22, 2025
c++
visual-studio
directx
unresolved-external
Simulate a DirectShow Webcam
Sep 22, 2025
.net
directx
directshow
directshow.net
Desktop Duplication API & switchable graphics
Sep 20, 2025
directx
screen-capture
dxgi
video-card
how can I update dynamic vertex buffer fastly?
Sep 19, 2025
directx
transformation
directx-11
vertex-buffer
uniform keyword in HLSL
Sep 16, 2025
directx
hlsl
Why is only 1 Depth/Stencil buffer needed, even when the swap chain is tripple buffered DirectX12
Sep 17, 2025
visual-c++
directx
depth-buffer
directx-12
double-buffering
Get Direct3D device from Direct2D render target
Sep 17, 2025
directx
directx-11
direct2d
Is there an alternative to a scenegraph?
Sep 15, 2025
opengl
directx
graphic
scene
scenegraph
Programatically selecting the best graphics card for DirectX rendering
Sep 15, 2025
c#
windows
directx
gpu
Do you still use DXSDK_DIR in Windows 8?
Sep 14, 2025
c++
directx
What factors determine DXGI_FORMAT?
Sep 08, 2025
directx
directx-11
DirectX D3D11CreateDeviceAndSwapChain returning E_INVALIDARG
Sep 06, 2025
c++
directx
directx-11
What is the difference between a constant buffer and a read only structured buffer?
Sep 07, 2025
directx
hlsl
direct3d
directx-12
How to play same sound repeatedly with XAudio2?
Sep 06, 2025
c#
audio
directx
xaudio2
Under what conditions does a multi-pass approach become strictly necessary?
Sep 06, 2025
opengl
directx
gpu
deferred-rendering
multipass
How to create IDWriteTextFormat from IDWriteFontFace
Sep 04, 2025
c++
directx
directwrite
Cannot open include file: 'basewin.h': No such file or directory
Sep 04, 2025
c++
windows
visual-studio-2013
directx
visual-c++-2013
Implementing a SpinLock in a HLSL DirectCompute shader
Sep 05, 2025
directx
hlsl
spinlock
directcompute
Initializing D3D12 debug interfaces failing on laptop with GeForce 960M
Sep 04, 2025
windows
graphics
directx
direct3d
direct3d12
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