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New posts in directx
Bind Texture2D and TextureCube
Nov 25, 2025
c++
directx
shader
hlsl
directx-11
Comparison between opengl and directX [duplicate]
Nov 25, 2025
opengl
directx
D3D11 increased ref count from nowhere?
Nov 23, 2025
c++
com
c++11
directx
direct3d11
ddraw with delphix: pixel ploting how-to
Nov 20, 2025
delphi
directx
delphi-7
Using DirectX Effect11 with Visual Studio 2012
Nov 19, 2025
directx
visual-studio-2012
Compute Shader, Buffer or texture
Nov 17, 2025
directx
shader
compute-shader
How many frames deep is a modern graphics pipeline?
Nov 10, 2025
opengl
graphics
directx
metal
vulkan
PDF Rendering library [closed]
Nov 08, 2025
c++
pdf
directx
windows-8
windows-runtime
Prevent screen capturing softwares to capture an application screen
Nov 05, 2025
c#
c++
visual-c++
directx
Writing directly into vertex buffer
Oct 31, 2025
c++
directx
buffer
vertex
GetRawInputData vs GetAsyncKeyState()
Nov 01, 2025
c++
winapi
directx
directinput
Invariant scale geometry
Oct 30, 2025
algorithm
opengl
geometry
directx
Where to set the entrypoint of Shader files (error X3501)?
Oct 28, 2025
c++
directx
directx-11
D3D11_USAGE_STAGING, what kind of GPU/CPU memory is used?
Oct 28, 2025
windows
directx
gpu
directx-11
Any way to obtain percentage coverage of fragment (pixel) by primitive in hlsl/glsl fragment shader?
Oct 27, 2025
opengl
shader
rendering
directx
hlsl
How do I launch the HLSL debugger in Visual Studio 2017?
Oct 27, 2025
c++
visual-studio-2017
windows-10
directx
hlsl
Direct2D CreateTextLayout() - How to get caret coordinates
Oct 27, 2025
c++
directx
direct2d
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