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New posts in directx
(C/C++/C#) DirectX 9 Overlay, preferably the same way xfire or Steam does it
Mar 08, 2026
c#
c++
directx
hook
fullscreen quad in pixel shader has screen coordinates?
Mar 08, 2026
directx
hlsl
WPF Glyph Run incorrectly rendering degree symbol
Mar 05, 2026
c#
.net
wpf
directx
HLSL Get number of threadGroups and numthreads in code
Mar 05, 2026
c++
directx
hlsl
compute-shader
directcompute
SetLayeredWindowAttributes to make a window transparent is only working part of the time
Mar 05, 2026
c++
winapi
directx
transparency
Is it safe to use the same parameters for input and output in D3DX functions?
Feb 27, 2026
directx
d3dx
Is 'dxsdkver.h' header file missing from the Windows SDK as of 8 and 8.1?
Feb 25, 2026
winapi
windows-8
directx
sdl
Creating and using a Texture in DirectX
Feb 23, 2026
c++
directx
textures
directx-11
CUDA and Direct3D interoperability in WPF applications
Feb 19, 2026
wpf
cuda
directx
direct3d
directx9-directx11 shared texture creation fails SharpDX
Feb 15, 2026
c#
directx
directx-11
directx-9
sharpdx
Saving a Texture2D using SharpDX when targeting Win8.1 + Metro?
Feb 13, 2026
c#
directx
windows-8.1
directx-11
sharpdx
Direct2D Direct3d11 interop - can device be lost?
Feb 10, 2026
directx
direct2d
direct3d11
What is the proper technique redrawing a frame with DrawingSurfaceBackgroundGrid? (DirectX + xaml app)
Feb 08, 2026
c++
xaml
windows-phone-8
windows-runtime
directx
Does the D2DERR_RECREATE_TARGET error really imply I have to keep track of everything my render target creates?
Feb 07, 2026
c#
c++
directx
direct2d
sharpdx
Are there major differences between shader languages?
Feb 06, 2026
opengl
graphics
directx
glsl
hlsl
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