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New posts in directx
Rendering depth in HLSL
Aug 07, 2026
directx
shader
hlsl
difference SAFE_RELEASE(), SAFE_DELETE()
Aug 07, 2026
c++
c
directx
General confusion about .fx files and shaders use in DirectX9 in C++ - how exactly do you make the connection with the app?
Aug 04, 2026
directx
effects
hlsl
Draw Point or filled in circle
Aug 05, 2026
c++
directx
directx-9
What is RHW in DirectX Vertex
Aug 03, 2026
c++
directx
vertex
How to record mic and speakers in one buffer and/or sound file
Aug 03, 2026
delphi
directx
Update part of the screen with Direct2D
Aug 02, 2026
directx
viewport
direct2d
How do you set up a menuing system (clickable buttons) in C++/directx?
Jul 29, 2026
c++
user-interface
button
menu
directx
What exactly is a constant buffer (cbuffer) used for in hlsl?
Jul 29, 2026
buffer
directx
constants
hlsl
Disable GPU Boost
Jul 27, 2026
winapi
graphics
3d
directx
Runtime error: Access violation when using .push_back() with a std::vector?
Jul 26, 2026
c++
vector
directx
Why my pixels are not clipped against near/far planes
Jul 22, 2026
directx
directx-10
Qt Creator display in application output: NVD3DREL: GR-805 : DX9 Overlay is DISABLED
Jul 23, 2026
c++
qt
directx
qt-creator
nvidia
Using a font from a ttf file in windows / direct3d
Jul 21, 2026
windows
fonts
directx
direct3d
HLSL Passing a single float to PS?
Jul 21, 2026
directx
shader
hlsl
DirectX world view matrix multiplications - GPU or CPU the place
Jul 21, 2026
directx
effects
gpu
shader
Is it OK to use GLUTesselator in DirectX?
Jul 20, 2026
opengl
directx
triangulation
glu
tesselation
DirectX compilation error: error MSB6006: "fxc.exe" exited with code 1
Jul 18, 2026
visual-studio
directx
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