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New posts in directx
CUDA and Direct3D interoperability in WPF applications
Feb 19, 2026
wpf
cuda
directx
direct3d
directx9-directx11 shared texture creation fails SharpDX
Feb 15, 2026
c#
directx
directx-11
directx-9
sharpdx
Saving a Texture2D using SharpDX when targeting Win8.1 + Metro?
Feb 13, 2026
c#
directx
windows-8.1
directx-11
sharpdx
Direct2D Direct3d11 interop - can device be lost?
Feb 10, 2026
directx
direct2d
direct3d11
What is the proper technique redrawing a frame with DrawingSurfaceBackgroundGrid? (DirectX + xaml app)
Feb 08, 2026
c++
xaml
windows-phone-8
windows-runtime
directx
Does the D2DERR_RECREATE_TARGET error really imply I have to keep track of everything my render target creates?
Feb 07, 2026
c#
c++
directx
direct2d
sharpdx
Are there major differences between shader languages?
Feb 06, 2026
opengl
graphics
directx
glsl
hlsl
DirectX writing backbuffer data to file
Feb 04, 2026
directx
textures
staging
Depth stencil buffer not working directx11
Feb 04, 2026
directx
buffer
direct3d
depth
D3DX11SaveTextureToFile with shared resources
Jan 31, 2026
c++
multithreading
directx
Using mem_fun_ref with boost::shared_ptr
Jan 20, 2026
c++
boost
directx
shared-ptr
flood of unresolved external symbol errors
Jan 19, 2026
c++
visual-studio
visual-studio-2015
directx
directx-11
Total/texture accessible memory by DirectX/Cuda/OpenGL
Jan 03, 2026
opengl
directx
cuda
gpu
gpgpu
Windows 10 Title bar not working
Jan 02, 2026
c++
visual-studio-2013
windows-store-apps
directx
windows-10
SharpDX / DirectDX: Transparency, normals and rendering order
Jan 02, 2026
c#
directx
alphablending
sharpdx
geometry-shader
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