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New posts in directx
How to use a huge array in HLSL (error X4505)
Sep 04, 2026
arrays
directx
shader
hlsl
Managed DirectX
Sep 03, 2026
directx
managed-directx
Render h264 video frames in directx 11
Sep 03, 2026
c#
wpf
video-streaming
directx
directx-11
C++ Directx 11 Multiple Video Cards
Sep 03, 2026
c++
directx
Loading a surface using directx9 is too slow
Sep 01, 2026
c++
bitmap
directx
textures
DirectX) Difference between the buffer and texture
Aug 30, 2026
c++
graphics
directx
directx-11
why we need 3d or even 4d Texture?
Aug 28, 2026
opengl
graphics
opengl-es
directx
3d
How to pass float3x3 to HLSL Shader in DirectX?
Aug 29, 2026
matrix
directx
hlsl
Impossible to compile hlsl shaders after updating to Sharpdx 2.6.2
Aug 29, 2026
c#
directx
hlsl
directx-11
sharpdx
Render environment in DirectX
Aug 27, 2026
c#
directx
Is there a pure-managed DirectX wrapper?
Aug 23, 2026
.net
directx
pure-managed
Why clipping should be done in CCS, not NDCS
Aug 19, 2026
opengl
graphics
directx
coordinate-systems
clipping
Custom output resolution DuplicateOutput DXGI
Aug 18, 2026
c++
directx
screenshot
screen-capture
dxgi
How to correctly share a texture from DX12 to OpenGL?
Aug 16, 2026
c++
opengl
directx
interop
glfw
Direct3D 11 CreatePixelShader (E_INVLIDARGS)
Aug 17, 2026
c++
directx
shader
hlsl
directx-11
Differences between Microsoft and Nvidia examples of DirectX12 CPU/GPU synchronization
Aug 15, 2026
c++
graphics
directx
directx-12
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