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New posts in directx
How to create IDWriteTextFormat from IDWriteFontFace
Sep 04, 2025
c++
directx
directwrite
Cannot open include file: 'basewin.h': No such file or directory
Sep 04, 2025
c++
windows
visual-studio-2013
directx
visual-c++-2013
Implementing a SpinLock in a HLSL DirectCompute shader
Sep 05, 2025
directx
hlsl
spinlock
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Initializing D3D12 debug interfaces failing on laptop with GeForce 960M
Sep 04, 2025
windows
graphics
directx
direct3d
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Error C2102: '&' requires l-value, VS2019. How to fix?
Mar 04, 2023
c++
directx
Hooking into DirectX application
Mar 02, 2023
c#
.net
directx
Cross compiling Direct3D on Linux with mingw
Feb 28, 2023
c++
directx
mingw
cross-compiling
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How can i resize a specific window after it's created?
Feb 27, 2023
c++
visual-studio-2008
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directx
window-resize
Texture change (and other state-change) costs on modern GPUs
Feb 26, 2023
3d
xna
directx
gpu
direct3d
Passing world, view and projection matrices to shader in Direct3D
Feb 21, 2023
c++
matrix
directx
shader
direct3d
Should I use std::string or Windows data types with DirectX?
Feb 20, 2023
c++
windows
string
winapi
directx
How to enable Hardware Percentage Closer Filtering?
Feb 18, 2023
c++
directx
hlsl
directx-11
DirectX in Windows 8 SDK
Feb 17, 2023
winapi
directx
Directx 11 skeletal animations
Feb 18, 2023
directx
skeletal-animation
Sending keys to a DirectX Game
Feb 09, 2023
c#
directx
screenshot
Programmatically set Graphics Performance for an app
Jan 28, 2023
windows
winapi
directx
ms-media-foundation
dxgi
Hiding the Cursor
Jan 25, 2023
c++
windows
opengl
directx
mouse
Why use the same IDXGIFactory for Device and Swap Chain
Sep 03, 2025
c++
directx
direct3d
dxgi
Error LNK2019: unresolved external symbol _wWinMain@16 referenced in function ___tmainCRTStartup
Sep 03, 2025
c++
visual-studio-2012
directx
directx-11
How to check if a true hardware video adapter is used
Sep 03, 2025
c++
windows
directx
directx-11
dxgi
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