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New posts in glsl
How do you handle multiple textures in an OpenGL indexed buffer array for use with a data-shader?
Mar 02, 2023
opengl
coordinates
textures
glsl
OpenGL ES 2.0 texturing
Feb 26, 2023
iphone
opengl-es
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What is the purpose of using glBindAttributeLocation in GLSL? [duplicate]
Feb 28, 2023
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OpenGL: debugging "Single-pass Wireframe Rendering"
Feb 25, 2023
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GLSL preprocessor
Feb 25, 2023
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GLSL per pixel point light shading
Feb 25, 2023
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Light position coordinate in phong shading
Feb 23, 2023
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Transforming glsl 150 to 120
Feb 21, 2023
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How to decide if a fragment's color is white or not?
Feb 20, 2023
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Fragment Diffuse value changing with camera location/rotation
Feb 19, 2023
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How to determine even/odd line of a texture in GLSL ES
Feb 17, 2023
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Getting a glsl 330 context on osx 10.9 (Mavericks)
Feb 17, 2023
macos
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Does the GLSL sign() function cause branching and how does it work?
Feb 17, 2023
glsl
How do I deal with many variables per triangle in OpenGL?
Feb 15, 2023
opengl
glsl
shader
libgdx nested FrameBuffer
Feb 14, 2023
libgdx
glsl
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How to add transparency with a shader in SceneKit?
Feb 11, 2023
ios
glsl
alpha
fragment-shader
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Using emscripten with opengl shaders
Feb 12, 2023
c++
opengl
glsl
emscripten
Why must I "use" a shader program before I can set its uniforms?
Feb 07, 2023
opengl
glsl
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How does a clamp function in glsl and opencl work? does it use create branches? and should I avoid using it?
Jan 30, 2023
opengl
glsl
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Is there an efficient way to exceed GL_MAX_VIEWPORTS?
Jan 28, 2023
opengl
graphics
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