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New posts in glsl

How to add transparency with a shader in SceneKit?

Using emscripten with opengl shaders

c++ opengl glsl emscripten

Why must I "use" a shader program before I can set its uniforms?

opengl glsl opengl-4

How does a clamp function in glsl and opencl work? does it use create branches? and should I avoid using it?

opengl glsl opencl gpgpu clamp

Is there an efficient way to exceed GL_MAX_VIEWPORTS?

Z value always 1 or -1 when using `glm::perspective`

c++ opengl glsl glm-math

OpenGL floating point precision

c++ opengl glsl precision

How exactly is GLSL's "coherent" memory qualifier interpreted by GPU drivers for multi-pass rendering?

opengl glsl textures multipass

glsl vector plus scalar

glsl

Invariant and precise keywords in GLSL

glsl shader keyword invariants

glsl compute shader - synchronization

opengl synchronization glsl

In OpenGL what's the difference between the GL_RED and GL_R color formats?

opengl colors format glsl

how to write basic shader in glsl?

c++ opengl glsl

GLSL per-pixel spinlock using imageAtomicCompSwap

opengl glsl mutex spinlock

What use has the layout specifier scalar in EXT_scalar_block_layout?

c++ glsl vulkan

GLSL - Checking for set attributes

opengl-es glsl

Trouble understanding the use of dot product in this example?

vector glsl

Where can I find documentation on the OpenGL shader function texture2DRect()?

opengl glsl

Picking triangles in OpenGL core profile when using glDrawElements

opengl glsl opengl-3

glBlendFunc and glClearColor alpha parameter

opengl glsl opengl-4