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New posts in glsl
How to add transparency with a shader in SceneKit?
Feb 11, 2023
ios
glsl
alpha
fragment-shader
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Using emscripten with opengl shaders
Feb 12, 2023
c++
opengl
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Why must I "use" a shader program before I can set its uniforms?
Feb 07, 2023
opengl
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How does a clamp function in glsl and opencl work? does it use create branches? and should I avoid using it?
Jan 30, 2023
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Is there an efficient way to exceed GL_MAX_VIEWPORTS?
Jan 28, 2023
opengl
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Z value always 1 or -1 when using `glm::perspective`
Jan 27, 2023
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opengl
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OpenGL floating point precision
Jan 27, 2023
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opengl
glsl
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How exactly is GLSL's "coherent" memory qualifier interpreted by GPU drivers for multi-pass rendering?
Jan 19, 2023
opengl
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glsl vector plus scalar
Jan 15, 2023
glsl
Invariant and precise keywords in GLSL
Jan 13, 2023
glsl
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glsl compute shader - synchronization
Jan 12, 2023
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In OpenGL what's the difference between the GL_RED and GL_R color formats?
Jan 07, 2023
opengl
colors
format
glsl
how to write basic shader in glsl?
Jan 06, 2023
c++
opengl
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GLSL per-pixel spinlock using imageAtomicCompSwap
Jan 05, 2023
opengl
glsl
mutex
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What use has the layout specifier scalar in EXT_scalar_block_layout?
Jan 01, 2023
c++
glsl
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GLSL - Checking for set attributes
Dec 30, 2022
opengl-es
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Trouble understanding the use of dot product in this example?
Dec 30, 2022
vector
glsl
Where can I find documentation on the OpenGL shader function texture2DRect()?
Dec 28, 2022
opengl
glsl
Picking triangles in OpenGL core profile when using glDrawElements
Dec 30, 2022
opengl
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glBlendFunc and glClearColor alpha parameter
Dec 28, 2022
opengl
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