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New posts in glsl
Writing fragment shaders: cannot make sense of how the uniforms are defined
May 24, 2026
javascript
glsl
webgl
phaser-framework
pixi.js
Is it safe to assume that unset sampler2D uniforms will read texture unit 0?
May 24, 2026
glsl
webgl2
What formatting tools are available for GLSL?
May 23, 2026
glsl
code-formatting
clang-format
GLSL ES local variables crash?
May 21, 2026
android
opengl-es
glsl
opengl-es-2.0
How to combine two textures without alpha blending using GLSL
May 22, 2026
ios
opengl-es
opengl-es-2.0
glsl
multitexturing
Cascaded Shadow Mapping lookup decision / gl_FragCoord.z
May 22, 2026
opengl
glsl
How to get accurate fragment screen position, like gl_FragCood in vertex shader?
May 21, 2026
opengl
unity-game-engine
glsl
shader
vertex-shader
Diffuse lighting for a moving object
May 16, 2026
java
android
opengl
glsl
shader
GLSL: Are dynamically uniform expressions only calculated once?
May 16, 2026
opengl
glsl
Change the intensity of an image by comparing intensity of another image - OpenTK
May 14, 2026
c#
image-processing
glsl
fragment-shader
opentk
Framebuffer's RGB colors are different when alpha value is modified
May 12, 2026
opengl
glsl
Texture coordinates shift when apply Y rotation in vertex shader
May 11, 2026
javascript
glsl
shader
webgl
uv-mapping
OpenGL Shaders and constants
May 10, 2026
opengl
constants
glsl
shader
Unexpected results with GLSL when using 1D texture buffers
May 10, 2026
opengl
glsl
how to pass a custom c++ matrix class to glUniformMatrix
May 08, 2026
opengl
glsl
shader
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