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New posts in direct3d11

Direct3D11 DEBUG MODE crashes on final COM Release when SampleDesc.Count > 1

Determining which swap chain formats are supported

(DirectX 11) Can a single vertex buffer be bound to more than one IA input slot at a time?

c++ directx-11 direct3d11

Direct3D11: Sharing a texture between devices: black texture

c++ direct3d direct3d11

Highest D3D_FEATURE_LEVEL is 9.3 on a 11 capable machine

c++ directx-11 direct3d11

I am trying to set a chess board texture for a square

GPU and determinism

Direct3D 11 - HLSL - Get vertex-index ID

DirectX 11 Effects

Direct3d vertex buffer usage type, performance and c++amp?

How to draw lines with a certain amount of thickness

Direct2D Direct3d11 interop - can device be lost?

directx direct2d direct3d11

What happens when I have a uint32 (R32) texture and I sample/fetch from it in a shader?

D3D11 increased ref count from nowhere?

c++ com c++11 directx direct3d11