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Why is a public const method not called when the non-const one is private?

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What will happen if a const object calls a non-const member function?

If the function is non-constant, then the function is allowed to change values of the object on which it is being called. So the compiler doesn't allow to create this chance and prevent you to call a non-constant function on a constant object, as constant object means you cannot change anything of it anymore.

Can a const function call a non-const function?

const member functions may be invoked for const and non-const objects. non-const member functions can only be invoked for non-const objects. If a non-const member function is invoked on a const object, it is a compiler error.

How do you call a non-const method from the const method?

How to call a non-const method from a const method? You should not. You might run into undefined behaviour if you cast away the const-ness of this , using const_cast . The usage of const_cast will shut the compiler's mouth up, but that isn't a solution.

Can a const function return a non-const pointer?

Do not return non-const handles to Class data from const member Functions. From a language point of view, the pointer 'p' is part of the class and then cannot be modified in a 'const' function. But the pointed-to value is not part of the class, and may be modified.


When you call a.foo();, the compiler goes through overload resolution to find the best function to use. When it builds the overload set it finds

void foo() const

and

void foo()

Now, since a is not const, the non-const version is the best match, so the compiler picks void foo(). Then the access restrictions are put in place and you get a compiler error, since void foo() is private.

Remember, in overload resolution it is not 'find the best usable function'. It is 'find the best function and try to use it'. If it can't because of access restrictions or being deleted, then you get a compiler error.

In other words why does overload resolution comes before access control?

Well, let's look at:

struct Base
{
    void foo() { std::cout << "Base\n"; }
};

struct Derived : Base
{
    void foo() { std::cout << "Derived\n"; }
};

struct Foo
{
    void foo(Base * b) { b->foo(); }
private:
    void foo(Derived * d) { d->foo(); }
};

int main()
{
    Derived d;
    Foo f;
    f.foo(&d);
}

Now let's say that I did not actually mean to make void foo(Derived * d) private. If access control came first then this program would compile and run and Base would be printed. This could be very hard to track down in a large code base. Since access control comes after overload resolution I get a nice compiler error telling me the function I want it to call cannot be called, and I can find the bug a lot easier.


Ultimately this comes down to the assertion in the standard that accessibility should not be taken into consideration when performing overload resolution. This assertion may be found in [over.match] clause 3:

... When overload resolution succeeds, and the best viable function is not accessible (Clause [class.access]) in the context in which it is used, the program is ill-formed.

and also the Note in clause 1 of the same section:

[ Note: The function selected by overload resolution is not guaranteed to be appropriate for the context. Other restrictions, such as the accessibility of the function, can make its use in the calling context ill-formed. — end note ]

As for why, I can think of a couple of possible motivations:

  1. It prevents unexpected changes of behaviour as a result of changing the accessibility of an overload candidate (instead, a compile error will occur).
  2. It removes context-dependence from the overload resolution process (i.e. overload resolution would have the same result whether inside or outside the class).

Suppose access control came before overload resolution. Effectively, this would mean that public/protected/private controlled visibility rather than accessibility.

Section 2.10 of Design and Evolution of C++ by Stroustrup has a passage on this where he discusses the following example

int a; // global a

class X {
private:
    int a; // member X::a
};

class XX : public X {
    void f() { a = 1; } // which a?
};

Stroustrup mentions that a benefit of the current rules (visibility before accessibility) is that (temporarily) chaning the private inside class X into public (e.g. for the purposes of debugging) is that there is no quiet change in the meaning of the above program (i.e. X::a is attempted to be accessed in both cases, which gives an access error in the above example). If public/protected/private would control visibility, the meaning of the program would change (global a would be called with private, otherwise X::a).

He then states that he does not recall whether it was by explicit design or a side effect of the preprocessor technology used to implement the C with Classess predecessor to Standard C++.

How is this related to your example? Basically because the Standard made overload resolution conform to the general rule that name lookup comes before access control.

10.2 Member name lookup [class.member.lookup]

1 Member name lookup determines the meaning of a name (id-expression) in a class scope (3.3.7). Name lookup can result in an ambiguity, in which case the program is ill-formed. For an id-expression, name lookup begins in the class scope of this; for a qualified-id, name lookup begins in the scope of the nestedname- specifier. Name lookup takes place before access control (3.4, Clause 11).

8 If the name of an overloaded function is unambiguously found, overloading resolution (13.3) also takes place before access control. Ambiguities can often be resolved by qualifying a name with its class name.


Since the implicit this pointer is non-const, the compiler will first check for the presence of a non-const version of the function before a const version.

If you explicitly mark the non-const one private then the resolution will fail, and the compiler will not continue searching.


It's important to keep in mind the order of things that happen, which is:

  1. Find all the viable functions.
  2. Pick the best viable function.
  3. If there isn't exactly one best viable, or if you can't actually call the best viable function (due to access violations or the function being deleted), fail.

(3) happens after (2). Which is really important, because otherwise making functions deleted or private would become sort of meaningless and much harder to reason about.

In this case:

  1. The viable functions are A::foo() and A::foo() const.
  2. The best viable function is A::foo() because the latter involves a qualification conversion on the implicit this argument.
  3. But A::foo() is private and you don't have access to it, hence the code is ill-formed.

This comes down to a fairly basic design decision in C++.

When looking up the function to satisfy a call, the compiler carries out a search like this:

  1. It searches to find the first1 scope at which there's something with that name.

  2. The compiler finds all the functions (or functors, etc.) with that name in that scope.

  3. Then the compiler does overload resolution to find the best candidate among those it found (whether they're accessible or not).

  4. Finally, the compiler checks whether that chosen function is accessible.

Because of that ordering, yes, it's possible that the compiler will choose an overload that's not accessible, even though there's another overload that's accessible (but not chosen during overload resolution).

As to whether it would be possible to do things differently: yes, it's undoubtedly possible. It would definitely lead to quite a different language than C++ though. It turns out that a lot of seemingly rather minor decisions can have ramifications that affect a lot more than might be initially obvious.


  1. "First" can be a little complex in itself, especially when/if templates get involved, since they can lead to two-phase lookup, meaning there are two entirely separate "roots" to start from when doing the search. The basic idea is pretty simple though: start from the smallest enclosing scope, and work your way outward to larger and larger enclosing scopes.

Access controls (public, protected, private) do not affect overload resolution. The compiler chooses void foo() because it's the best match. The fact that it's not accessible doesn't change that. Removing it leaves only void foo() const, which is then the best (i.e., only) match.