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Difference between std::reference_wrapper and simple pointer?

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What is std :: reference_wrapper?

std::reference_wrapper is a class template that wraps a reference in a copyable, assignable object. It is frequently used as a mechanism to store references inside standard containers (like std::vector) which cannot normally hold references.

What is the use of reference_wrapper?

A reference_wrapper<Ty> is a copy constructible and copy assignable wrapper around a reference to an object or a function of type Ty , and holds a pointer that points to an object of that type. A reference_wrapper can be used to store references in standard containers, and to pass objects by reference to std::bind .


std::reference_wrapper is useful in combination with templates. It wraps an object by storing a pointer to it, allowing for reassignment and copy while mimicking its usual semantics. It also instructs certain library templates to store references instead of objects.

Consider the algorithms in the STL which copy functors: You can avoid that copy by simply passing a reference wrapper referring to the functor instead of the functor itself:

unsigned arr[10];
std::mt19937 myEngine;
std::generate_n( arr, 10, std::ref(myEngine) ); // Modifies myEngine's state

This works because…

  • reference_wrappers overload operator() so they can be called just like the function objects they refer to:

    std::ref(myEngine)() // Valid expression, modifies myEngines state
    
  • …(un)like ordinary references, copying (and assigning) reference_wrappers just assigns the pointee.

    int i, j;
    auto r = std::ref(i); // r refers to i
    r = std::ref(j); // Okay; r refers to j
    r = std::cref(j); // Error: Cannot bind reference_wrapper<int> to <const int>
    

Copying a reference wrapper is practically equivalent to copying a pointer, which is as cheap as it gets. All the function calls inherent in using it (e.g. the ones to operator()) should be just inlined as they are one-liners.

reference_wrappers are created via std::ref and std::cref:

int i;
auto r = std::ref(i); // r is of type std::reference_wrapper<int>
auto r2 = std::cref(i); // r is of type std::reference_wrapper<const int>

The template argument specifies the type and cv-qualification of the object referred to; r2 refers to a const int and will only yield a reference to const int. Calls to reference wrappers with const functors in them will only call const member function operator()s.

Rvalue initializers are disallowed, as permitting them would do more harm than good. Since rvalues would be moved anyway (and with guaranteed copy elision even that's avoided partly), we don't improve the semantics; we can introduce dangling pointers though, as a reference wrapper does not extend the pointee's lifetime.

Library interaction

As mentioned before, one can instruct make_tuple to store a reference in the resulting tuple by passing the corresponding argument through a reference_wrapper:

int i;
auto t1 = std::make_tuple(i); // Copies i. Type of t1 is tuple<int>
auto t2 = std::make_tuple(std::ref(i)); // Saves a reference to i.
                                        // Type of t2 is tuple<int&>

Note that this slightly differs from forward_as_tuple: Here, rvalues as arguments are not allowed.

std::bind shows the same behavior: It won't copy the argument but store a reference if it is a reference_wrapper. Useful if that argument (or the functor!) need not be copied but stays in scope while the bind-functor is used.

Difference from ordinary pointers

  • There is no additional level of syntactical indirection. Pointers have to be dereferenced to obtain an lvalue to the object they refer to; reference_wrappers have an implicit conversion operator and can be called like the object they wrap.

    int i;
    int& ref = std::ref(i); // Okay
    
  • reference_wrappers, unlike pointers, don't have a null state. They have to be initialized with either a reference or another reference_wrapper.

    std::reference_wrapper<int> r; // Invalid
    
  • A similarity are the shallow copy semantics: Pointers and reference_wrappers can be reassigned.


There are, at least, two motivating purposes of std::reference_wrapper<T>:

  1. It is to give reference semantics to objects passed as value parameter to function templates. For example, you may have a large function object you want to pass to std::for_each() which takes its function object parameter by value. To avoid copying the object, you can use

    std::for_each(begin, end, std::ref(fun));
    

    Passing arguments as std::reference_wrapper<T> to an std::bind() expression is quite common to bind arguments by reference rather than by value.

  2. When using an std::reference_wrapper<T> with std::make_tuple() the corresponding tuple element becomes a T& rather than a T:

    T object;
    f(std::make_tuple(1, std::ref(object)));
    

Another difference, in terms of self-documenting code, is that using a reference_wrapper essentially disavows ownership of the object. In contrast, a unique_ptr asserts ownership, while a bare pointer might or might not be owned (it's not possible to know without looking at lots of related code):

vector<int*> a;                    // the int values might or might not be owned
vector<unique_ptr<int>> b;         // the int values are definitely owned
vector<reference_wrapper<int>> c;  // the int values are definitely not owned

You can think of it as a convenience wrapper around references so that you can use them in containers.

std::vector<std::reference_wrapper<T>> vec; // OK - does what you want
std::vector<T&> vec2; // Nope! Will not compile

It's basically a CopyAssignable version of T&. Any time you want a reference, but it has to be assignable, use std::reference_wrapper<T> or its helper function std::ref(). Or use a pointer.


Other quirks: sizeof:

sizeof(std::reference_wrapper<T>) == sizeof(T*) // so 8 on a 64-bit box
sizeof(T&) == sizeof(T) // so, e.g., sizeof(vector<int>&) == 24

And comparison:

int i = 42;
assert(std::ref(i) == std::ref(i)); // ok

std::string s = "hello";
assert(std::ref(s) == std::ref(s)); // compile error