Use of the new operator signifies a request for the memory allocation on the heap. If the sufficient memory is available, it initializes the memory and returns its address to the pointer variable. The new operator should only be used if the data object should remain in memory until delete is called.
There is nothing that requires a delete[] in the standard - However, I would say it is a very good guideline to follow. However, it is better practice to use a delete or delete[] with every new or new[] operation, even if the memory will be cleaned up by the program termination.
The new and delete operators are designed to support explicitly managed lifetimes. Another common reason is that the size or structure of the "object" is determined at runtime. For simple cases (arrays, etc.)
You should use new
when you wish an object to remain in existence until you delete
it. If you do not use new
then the object will be destroyed when it goes out of scope. Some examples of this are:
void foo()
{
Point p = Point(0,0);
} // p is now destroyed.
for (...)
{
Point p = Point(0,0);
} // p is destroyed after each loop
Some people will say that the use of new
decides whether your object is on the heap or the stack, but that is only true of variables declared within functions.
In the example below the location of 'p' will be where its containing object, Foo, is allocated. I prefer to call this 'in-place' allocation.
class Foo
{
Point p;
}; // p will be automatically destroyed when foo is.
Allocating (and freeing) objects with the use of new
is far more expensive than if they are allocated in-place so its use should be restricted to where necessary.
A second example of when to allocate via new
is for arrays. You cannot* change the size of an in-place or stack array at run-time so where you need an array of undetermined size it must be allocated via new.
E.g.
void foo(int size)
{
Point* pointArray = new Point[size];
...
delete [] pointArray;
}
(*pre-emptive nitpicking - yes, there are extensions that allow variable sized stack allocations).
Take a look at this question and this question for some good answers on C++ object instantiation.
This basic idea is that objects instantiated on the heap (using new) need to be cleaned up manually, those instantiated on the stack (without new) are automatically cleaned up when they go out of scope.
void SomeFunc()
{
Point p1 = Point(0,0);
} // p1 is automatically freed
void SomeFunc2()
{
Point *p1 = new Point(0,0);
delete p1; // p1 is leaked unless it gets deleted
}
You should use new when you want an object to be created on the heap instead of the stack. This allows an object to be accessed from outside the current function or procedure, through the aid of pointers.
It might be of use to you to look up pointers and memory management in C++ since these are things you are unlikely to have come across in other languages.
New is always used to allocate dynamic memory, which then has to be freed.
By doing the first option, that memory will be automagically freed when scope is lost.
Point p1 = Point(0,0); //This is if you want to be safe and don't want to keep the memory outside this function.
Point* p2 = new Point(0, 0); //This must be freed manually. with...
delete p2;
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