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New posts in procedural-generation

Procedural terrain programming in Unity 3D

Why does switching from Mersenne twister to other PRNGs in Gradient Noise Generator give bad results?

What ways are there of drawing 3D trees using Java and OpenGL?

How can I sample from a complex or compound distribution in Haskell?

What languages or methods allow graphics & music demos to fit in 64kb EXEs?

Procedural generation of a constrained landscape

How is L-systems for road networks modified?

Information on L-Systems

Cliffs terrain generation in minecraft-like game

What is a good strategy for constructing a directed graph for a game map (in Python)?

Does anyone have good resources on 3D procedural generation of terrain or fractal terrain generation? [closed]

Procedural Terrain with ridged fractal noise

Generating random points within a hexagon for procedural game content

Ensuring a partially connected digraph is strongly connected

Looping through a formula that describes a spiral to generate XY coordinates

Wrote some perlin noise kind of code, it looks blocky

Perlin Noise detail level. How to zoom in on a landscape?

Procedural sound generation algorithms?

How is a 3d perlin noise function used to generate terrain?