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New posts in pbr
How to calculate specular contribution in PBR?
Nov 09, 2022
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SceneKit: how to reproduce iOS 9 lighting color effect (one directional, one ambient) on iOS 10 without disabling PBR?
Nov 11, 2022
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Frostbite PBR: different compression on separate texture channels of the same texture
Nov 10, 2022
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Unity PBR Shader not showing up on Sphere
Nov 09, 2022
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How is BRDF usually implemented?
Nov 01, 2022
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How to implement a metallic workflow in PBR?
Jul 05, 2021
opengl
graphics
directx
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