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New posts in lighting

Normal mapping and phong shading with incorrect specular component

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Rotate Normals in Shader

How to create fast and easy scene-independent shadows w/o shaders in OpenGL

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SceneKit - Lighting and casting shadows

Light source inside a room acting unexpectedly

How do I tell if the active texture is texture id 0 in GLSL?

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When do I have to multiply two colors together when do I have to add them?

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How can I make a ball of light in openGL?

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How to correct uneven illumination in images using MATLAB?

Strange square lighting artefacts in OpenGL

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Sun as a light source using opengl and c++

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Normal Mapping and translation disrupts my lighting

Why does GLSL lighting code shift the light spot with the camera?

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per-fragment lighting coordinate system

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Diffuse light/shadow

Deferred Rendering with Tile-Based culling Concept Problems

OpenGL lights limit

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iOS SceneKit Neon Glow

Efficient 2D Tile based lighting system

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