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New posts in glsl

Visualizing a 3D NumPy array with PyOpenGL

Per vertex shading vs per fragment shading on large models

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Texture coordinates near 1 behave oddly

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Specular lighting appears on both eye-facing and rear sides of object

GLSL Shadows with Perlin Noise

Why are dFdx/ddx and dFdy/ddy 2 dimension variables when quering a 2d texture?

glsl cg derivative

GLSL sampler2D in struct

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Do I need to take care to pack vertex attributes together?

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GLSL compile fails on a mat4x3 vec4 multiplication

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Why do we compile shaders at runtime in OpenGL 2?

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GLSL Error #132 Syntax error: "gl_position" parse error

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Trivial OpenGL Shader Storage Buffer Object (SSBO) not working

Shader TextureLod parameter value?

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How do I manipulate shadows in Three.js without editing the underlying mesh?

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GLSL spotlight projection volume

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Linearize depth

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Automatically compile OpenGL Shaders for Vulkan

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How to remove rotation from model-view matrix so that object always faces camera?

GLSL - Why are bitwise operators reserved? What is a good alternative to using bitwise ops (floating point ops that emulate bitwise)

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Why does this OpenGL shader use texture coordinates beyond 1.0?

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