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New posts in glm-math
How to animate and propertly intepolate a QML rotation transform in 3D
Mar 17, 2023
c++
qt
3d
qml
glm-math
OpenGL - Local Up and Right From Matrix 4x4?
Mar 08, 2023
c++
opengl
matrix
quaternions
glm-math
GLM conversion from euler angles to quaternion and back does not hold
Mar 05, 2023
c++
quaternions
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Z value always 1 or -1 when using `glm::perspective`
Jan 27, 2023
c++
opengl
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Getting bullet physics transform matrix for Opengl
Jan 13, 2023
opengl-3
glm-math
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Normal mapping gone horribly wrong
Dec 27, 2022
c++
opengl
glsl
glm-math
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Is the GLM math library compatible with Apple's metal shading language?
Dec 25, 2022
ios
objective-c
opengl
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OpenGL C++ mouse ray picking glm:unproject
Dec 08, 2022
c++
opengl
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glDrawElements crash (OpenGL 3.2 / Windows 7)
Dec 04, 2022
c++
opengl
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glm::rotate() call fails to compile?
Dec 01, 2022
c++
opengl
glfw
glm-math
How to use a regular coordinate system while drawing vertices in OpenGL using the GLM library
Nov 09, 2022
c++
opengl
glm-math
Converting glm quaternion to rotation matrix and using it with opengl
Oct 05, 2022
c++
opengl
matrix
quaternions
glm-math
inconsistencies with matrix maths between GLSL and GLM, or is there such thing as a "bad" view matrix
Oct 01, 2022
c++
opengl
matrix
glsl
glm-math
Why do I have to divide by Z?
Jul 07, 2022
c++
opengl
matrix-multiplication
glm-math
Why can't I make a union containing a vec3 object?
Aug 07, 2021
c++
unions
glm-math
Can GLM Be Used As Plain Old Data in glUniformx()?
Mar 21, 2018
c++
opengl
glsl
glm-math
glm::quat why the order of x,y,z,w components are mixed
Oct 25, 2021
c++
quaternions
glm-math
glm::lookAt returns matrix with nan elements
Jan 03, 2018
opengl
3d
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