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New posts in shader

Concept: what is the use of glDrawBuffer and glDrawBuffers?

OpenGL ES 2.0 specifiying position attribute vec3 or vec4

Depth as distance to camera plane in GLSL

opengl 3d glsl shader depth

Texture lookup in vertex shader behaves differently on iPad device vs iPad simulator - OpenGL ES 2.0

ipad ios opengl-es shader

Reading data from shader

HSL Image Adjustements on GPU

Tangent Space Normal Mapping - shader sanity check

opengl shader

HOWTO create OpenGL ES 2.0 SkyBox?

Precise control over texture bits in GLSL

How to paint a gradient color in Android on a Canvas with the color changing?

android canvas gradient shader

LibGDX mesh heightmap normals and lights

java libgdx shader mesh normals

Is there a lint tool for OpenGL Shading Language?

Why does this Phong shader work?

opengl glsl shader

Is gl_FragData[0] always a color buffer?

opengl-es glsl shader

Replicating MeshLambertMaterial Using ShaderMaterial ignores textures

How does OpenGL interpolate varying variables on the fragment shader even if they are only set three times on the vertex shader?

opengl glsl shader varying

In glsl, what is the formula used to compute gl_fragCoord from gl_position?

opengl glsl shader relation