When I used to program embedded systems and early 8/16-bit PCs (6502, 68K, 8086) I had a pretty good handle on exacly how long (in nanoseconds or microseconds) each instruction took to execute. Depending on family, one (or four) cycles equated to one "memory fetch", and without caches to worry about, you could guess timings based on the number of memory accesses involved.
But with modern CPU's, I'm confused. I know they're a lot faster, but I also know that the headline gigahertz speed isn't helpful without knowing how many cycles of that clock are needed for each instruction.
So, can anyone provide some timings for two sample instructions, on (let's say) a 2GHz Core 2 Duo. Best and worst cases (assuming nothing in cache/everything in cache) would be useful.
Instruction #1: Add one 32-bit register to a second.
Instruction #2: Move a 32-bit value from register to memory.
Edit: The reason I ask this is to try and develop a "rule-of-thumb" that would allow me to look at simple code and roughly gauge the time taken to the nearest order of magnitude.
Edit #2: Lots of answers with interesting points, but nobody (yet) has put down a figure measured in time. I appreciate there are "complications" to the question, but c'mon: If we can estimate the number of piano-tuners in NYC, we should be able to estimate code runtimes...
Take the following (dumb) code:
int32 sum = frigged_value();
// start timing
for (int i = 0 ; i < 10000; i++)
{
for (int j = 0 ; j < 10000; j++)
{
sum += (i * j)
}
sum = sum / 1000;
}
// end timing
How can we estimate how long it will take to run... 1 femtosecond? 1 gigayear?
A clock speed of 3.5 GHz to 4.0 GHz is generally considered a good clock speed for gaming but it's more important to have good single-thread performance. This means that your CPU does a good job of understanding and completing single tasks.
AMD's 64-core, with 128 threads, Ryzen ThreadRipper 3990X desktop PC processor is considered the world's fastest CPU in 2021. The CPU features a 2.9 GHz base clock and a 4.3 GHz max boost clock that facilitates multitasking and fast load times.
It is just because the processor requires fewer instruction cycles to execute the same instructions. This can be for a large number of reasons: Large caches mean less time wasted waiting for memory. More execution units means less time waiting to start operating on an instruction.
Manufacturers label every CPU with a clock speed. This value measures how many process cycles the processor can run per second. Modern processors use gigahertz clock measurements, where 1 GHz represents one billion cycles per second.
Modern processors such as Core 2 Duo that you mention are both superscalar and pipelined. They have multiple execution units per core and are actually working on more than one instruction at a time per core; this is the superscalar part. The pipelined part means that there is a latency from when an instruction is read in and "issued" to when it completes execution and this time varies depending on the dependencies between that instruction and the others moving through the other execution units at the same time. So, in effect, the timing of any given instruction varies depending on what is around it and what it is depending on. This means that a given instruction has sort of a best case and worst case execution time based on a number of factors. Because of the multiple execution units you can actually have more than one instruction completing execution per core clock, but sometimes there is several clocks between completions if the pipeline has to stall waiting for memory or dependencies in the pipelines.
All of the above is just from the view of the CPU core itself. Then you have interactions with the caches and contention for bandwidth with the other cores. The Bus Interface Unit of the CPU deals with getting instructions and data fed into the core and putting results back out of the core through the caches to memory.
Rough order of magnitude rules of thumb to be taken with a grain of salt:
It is nearly impossible to provide accurate timing information that you are expecting in a way that will be USEFUL to you.
The following concepts affect instruction timing; some can vary from moment to moment:
Consult a book on modern computer architecture if you need any further explanation on the above concepts.
The best way to measure the speed of your code is (surprise!) to measure the speed of your code running the same workload and under the same conditions as you expect it to when "in the real world".
Using a description largely based on Intel Pentium architecture, to cut a very very long story short:
Since the timing of an instruction depends on the surrounding instructions, in practice, it's usually best to time a representative piece of code than try and worry about individual instructions. However:
So for example, if, say, floating point add and multiply instructions each have a throughput of 2 and a latency of 5 (actually, for multiply it's a bit greater I think), that means that adding a register to itself or multiplying it by itself will likely take two clock cycles (since there are no other dependent values), whereas adding it the result of a previous multiplication will take something like or a bit less than 2+5 clock cycles, depending where you start/finish timing, and on all sorts of other things. (During some of those clock cycles, another add/multiply operation could be taking place, so it's arguable how many cycles you actually attribute to the individual add/mutliply instructions anyway...)
Oh, and just as a concrete example. For following Java code
public void runTest(double[] data, double randomVal) {
for (int i = data.length-1; i >= 0; i--) {
data[i] = data[i] + randomVal;
}
}
Hotspot 1.6.12 JIT-compiles the inner loop sequence to the following Intel code, consisting of a load-add-store for each position in the array (with 'randomVal' being held in XMM0a in this case):
0b3 MOVSD XMM1a,[EBP + #16]
0b8 ADDSD XMM1a,XMM0a
0bc MOVSD [EBP + #16],XMM1a
0c1 MOVSD XMM1a,[EBP + #8]
0c6 ADDSD XMM1a,XMM0a
0ca MOVSD [EBP + #8],XMM1a
...
each group of load-add-store appears to take 5 clock cycles.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With