When {0}
is used to initialize an object, what does it mean? I can't find any references to {0}
anywhere, and because of the curly braces Google searches are not helpful.
Example code:
SHELLEXECUTEINFO sexi = {0}; // what does this do? sexi.cbSize = sizeof(SHELLEXECUTEINFO); sexi.hwnd = NULL; sexi.fMask = SEE_MASK_NOCLOSEPROCESS; sexi.lpFile = lpFile.c_str(); sexi.lpParameters = args; sexi.nShow = nShow; if(ShellExecuteEx(&sexi)) { DWORD wait = WaitForSingleObject(sexi.hProcess, INFINITE); if(wait == WAIT_OBJECT_0) GetExitCodeProcess(sexi.hProcess, &returnCode); }
Without it, the above code will crash on runtime.
In C programming language, the variables should be declared before a value is assigned to it. In an array, if fewer elements are used than the specified size of the array, then the remaining elements will be set by default to 0. Let us see another example to illustrate this.
A static member is shared by all objects of the class. All static data is initialized to zero when the first object is created, if no other initialization is present.
Yes. That's kind of my point. If you make a new variable and see that's it's zero, you can't straight away assume that something within your program has set it to zero. Since most memory comes ready-zeroed, it's probably still uninitialised.
Zero is initialized for every named variable with static or thread-local storage duration that is not subject to constant initialization (since C++14), before any other initialization.
What's happening here is called aggregate initialization. Here is the (abbreviated) definition of an aggregate from section 8.5.1 of the ISO spec:
An aggregate is an array or a class with no user-declared constructors, no private or protected non-static data members, no base classes, and no virtual functions.
Now, using {0}
to initialize an aggregate like this is basically a trick to 0
the entire thing. This is because when using aggregate initialization you don't have to specify all the members and the spec requires that all unspecified members be default initialized, which means set to 0
for simple types.
Here is the relevant quote from the spec:
If there are fewer initializers in the list than there are members in the aggregate, then each member not explicitly initialized shall be default-initialized. Example:
struct S { int a; char* b; int c; }; S ss = { 1, "asdf" };
initializes
ss.a
with1
,ss.b
with"asdf"
, andss.c
with the value of an expression of the formint()
, that is,0
.
You can find the complete spec on this topic here
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