Long long takes the double memory as compared to long. But it can also be different on various systems. Its range depends on the type of application.
long is either 32 or 64 bits. long long is 64 bits as well.
The minimum size for char is 8 bits, the minimum size for short and int is 16 bits, for long it is 32 bits and long long must contain at least 64 bits. The type int should be the integer type that the target processor is most efficiently working with. This allows great flexibility: for example, all types can be 64-bit.
An int is a 32-bit integer; a long is a 64-bit integer. Which one to use depends on how large the numbers are that you expect to work with. int and long are primitive types, while Integer and Long are objects.
long
and long int
are identical. So are long long
and long long int
. In both cases, the int
is optional.
As to the difference between the two sets, the C++ standard mandates minimum ranges for each, and that long long
is at least as wide as long
.
The controlling parts of the standard (C++11, but this has been around for a long time) are, for one, 3.9.1 Fundamental types
, section 2 (a later section gives similar rules for the unsigned integral types):
There are five standard signed integer types : signed char, short int, int, long int, and long long int. In this list, each type provides at least as much storage as those preceding it in the list.
There's also a table 9 in 7.1.6.2 Simple type specifiers
, which shows the "mappings" of the specifiers to actual types (showing that the int
is optional), a section of which is shown below:
Specifier(s) Type
------------- -------------
long long int long long int
long long long long int
long int long int
long long int
Note the distinction there between the specifier and the type. The specifier is how you tell the compiler what the type is but you can use different specifiers to end up at the same type.
Hence long
on its own is neither a type nor a modifier as your question posits, it's simply a specifier for the long int
type. Ditto for long long
being a specifier for the long long int
type.
Although the C++ standard itself doesn't specify the minimum ranges of integral types, it does cite C99, in 1.2 Normative references
, as applying. Hence the minimal ranges as set out in C99 5.2.4.2.1 Sizes of integer types <limits.h>
are applicable.
In terms of long double
, that's actually a floating point value rather than an integer. Similarly to the integral types, it's required to have at least as much precision as a double
and to provide a superset of values over that type (meaning at least those values, not necessarily more values).
Long and long int are at least 32 bits.
long long and long long int are at least 64 bits. You must be using a c99 compiler or better.
long doubles are a bit odd. Look them up on Wikipedia for details.
long
is equivalent to long int
, just as short
is equivalent to short int
. A long int
is a signed integral type that is at least 32 bits, while a long long
or long long int
is a signed integral type is at least 64 bits.
This doesn't necessarily mean that a long long
is wider than a long
. Many platforms / ABIs use the LP64
model - where long
(and pointers) are 64 bits wide. Win64 uses the LLP64
, where long
is still 32 bits, and long long
(and pointers) are 64 bits wide.
There's a good summary of 64-bit data models here.
long double
doesn't guarantee much other than it will be at least as wide as a double
.
This looks confusing because you are taking long
as a datatype itself.
long
is nothing but just the shorthand for long int
when you are using it alone.
long
is a modifier, you can use it with double
also as long double
.
long
== long int
.
Both of them take 4 bytes.
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