We use virtual functions to ensure that the correct function is called for an object, regardless of the reference type used to call the function. They are basically used to achieve the runtime polymorphism and are declared in the base class by using the virtual keyword before the function.
Virtual Functions in Derived Classes in C++ When you use a pointer or a reference to the base class to refer to a derived class object, you can call a virtual function for that object and have it run the derived class's version of the function.
Explanation: It is not necessary to redefine the virtual function in the derived class.
When you override a function you don't technically need to write either virtual or override . The original base class declaration needs the keyword virtual to mark it as virtual. In the derived class the function is virtual by way of having the ¹same type as the base class function.
They are exactly the same. There is no difference between them other than that the first approach requires more typing and is potentially clearer.
The 'virtualness' of a function is propagated implicitly, however at least one compiler I use will generate a warning if the virtual
keyword is not used explicitly, so you may want to use it if only to keep the compiler quiet.
From a purely stylistic point-of-view, including the virtual
keyword clearly 'advertises' the fact to the user that the function is virtual. This will be important to anyone further sub-classing B without having to check A's definition. For deep class hierarchies, this becomes especially important.
The virtual
keyword is not necessary in the derived class. Here's the supporting documentation, from the C++ Draft Standard (N3337) (emphasis mine):
10.3 Virtual functions
2 If a virtual member function
vf
is declared in a classBase
and in a classDerived
, derived directly or indirectly fromBase
, a member functionvf
with the same name, parameter-type-list (8.3.5), cv-qualification, and ref-qualifier (or absence of same) asBase::vf
is declared, thenDerived::vf
is also virtual (whether or not it is so declared) and it overridesBase::vf
.
No, the virtual
keyword on derived classes' virtual function overrides is not required. But it is worth mentioning a related pitfall: a failure to override a virtual function.
The failure to override occurs if you intend to override a virtual function in a derived class, but make an error in the signature so that it declares a new and different virtual function. This function may be an overload of the base class function, or it might differ in name. Whether or not you use the virtual
keyword in the derived class function declaration, the compiler would not be able to tell that you intended to override a function from a base class.
This pitfall is, however, thankfully addressed by the C++11 explicit override language feature, which allows the source code to clearly specify that a member function is intended to override a base class function:
struct Base {
virtual void some_func(float);
};
struct Derived : Base {
virtual void some_func(int) override; // ill-formed - doesn't override a base class method
};
The compiler will issue a compile-time error and the programming error will be immediately obvious (perhaps the function in Derived should have taken a float
as the argument).
Refer to WP:C++11.
Adding the "virtual" keyword is good practice as it improves readability , but it is not necessary. Functions declared virtual in the base class, and having the same signature in the derived classes are considered "virtual" by default.
There is no difference for the compiler, when you write the virtual
in the derived class or omit it.
But you need to look at the base class to get this information. Therfore I would recommend to add the virtual
keyword also in the derived class, if you want to show to the human that this function is virtual.
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