The primary difference is that insert takes an object whose type is the same as the container type and copies that argument into the container. emplace takes a more or less arbitrary argument list and constructs an object in the container from those arguments.
The map::emplace() is a built-in function in C++ STL which inserts the key and its element in the map container. It effectively increases the container size by one.
insert() doesn't overwrite.
int a=10,b=20; map < pair < int,int >, int > m; pair < int,int >numbers = make_pair(a,b); int sum=a+b; m[numbers]=sum; Our map will have its key as pairs of numbers. We can access the integer values of pair variable using dot(.) operator.
In the particular case of a map the old options were only two: operator[]
and insert
(different flavors of insert
). So I will start explaining those.
The operator[]
is a find-or-add operator. It will try to find an element with the given key inside the map, and if it exists it will return a reference to the stored value. If it does not, it will create a new element inserted in place with default initialization and return a reference to it.
The insert
function (in the single element flavor) takes a value_type
(std::pair<const Key,Value>
), it uses the key (first
member) and tries to insert it. Because std::map
does not allow for duplicates if there is an existing element it will not insert anything.
The first difference between the two is that operator[]
needs to be able to construct a default initialized value, and it is thus unusable for value types that cannot be default initialized. The second difference between the two is what happens when there is already an element with the given key. The insert
function will not modify the state of the map, but instead return an iterator to the element (and a false
indicating that it was not inserted).
// assume m is std::map<int,int> already has an element with key 5 and value 0
m[5] = 10; // postcondition: m[5] == 10
m.insert(std::make_pair(5,15)); // m[5] is still 10
In the case of insert
the argument is an object of value_type
, which can be created in different ways. You can directly construct it with the appropriate type or pass any object from which the value_type
can be constructed, which is where std::make_pair
comes into play, as it allows for simple creation of std::pair
objects, although it is probably not what you want...
The net effect of the following calls is similar:
K t; V u;
std::map<K,V> m; // std::map<K,V>::value_type is std::pair<const K,V>
m.insert( std::pair<const K,V>(t,u) ); // 1
m.insert( std::map<K,V>::value_type(t,u) ); // 2
m.insert( std::make_pair(t,u) ); // 3
But the are not really the same... [1] and [2] are actually equivalent. In both cases the code creates a temporary object of the same type (std::pair<const K,V>
) and passes it to the insert
function. The insert
function will create the appropriate node in the binary search tree and then copy the value_type
part from the argument to the node. The advantage of using value_type
is that, well, value_type
always matches value_type
, you cannot mistype the type of the std::pair
arguments!
The difference is in [3]. The function std::make_pair
is a template function that will create a std::pair
. The signature is:
template <typename T, typename U>
std::pair<T,U> make_pair(T const & t, U const & u );
I have intentionally not provided the template arguments to std::make_pair
, as that is the common usage. And the implication is that the template arguments are deduced from the call, in this case to be T==K,U==V
, so the call to std::make_pair
will return a std::pair<K,V>
(note the missing const
). The signature requires value_type
that is close but not the same as the returned value from the call to std::make_pair
. Because it is close enough it will create a temporary of the correct type and copy initialize it. That will in turn be copied to the node, creating a total of two copies.
This can be fixed by providing the template arguments:
m.insert( std::make_pair<const K,V>(t,u) ); // 4
But that is still error prone in the same way that explicitly typing the type in case [1].
Up to this point, we have different ways of calling insert
that require the creation of the value_type
externally and the copy of that object into the container. Alternatively you can use operator[]
if the type is default constructible and assignable (intentionally focusing only in m[k]=v
), and it requires the default initialization of one object and the copy of the value into that object.
In C++11, with variadic templates and perfect forwarding there is a new way of adding elements into a container by means of emplacing (creating in place). The emplace
functions in the different containers do basically the same thing: instead of getting a source from which to copy into the container, the function takes the parameters that will be forwarded to the constructor of the object stored in the container.
m.emplace(t,u); // 5
In [5], the std::pair<const K, V>
is not created and passed to emplace
, but rather references to the t
and u
object are passed to emplace
that forwards them to the constructor of the value_type
subobject inside the data structure. In this case no copies of the std::pair<const K,V>
are done at all, which is the advantage of emplace
over the C++03 alternatives. As in the case of insert
it will not override the value in the map.
An interesting question that I had not thought about is how emplace
can actually be implemented for a map, and that is not a simple problem in the general case.
Emplace: Takes advantage of the rvalue reference to use the actual objects that you have already created. This means that no copy or move constructor is called, good for LARGE objects! O(log(N)) time.
Insert: Has overloads for standard lvalue reference and rvalue reference, as well as iterators to lists of elements to insert, and "hints" as to the position an element belongs. The use of a "hint" iterator can bring the time insertion takes down to contant time, otherwise it is O(log(N)) time.
Operator[]: Checks to see if the object exists, and if it does, modifies the reference to this object, otherwise uses the provided key and value to call make_pair on the two objects, and then does the same work as the insert function. This is O(log(N)) time.
make_pair: Does little more than make a pair.
There was no "need" for adding emplace to the standard. In c++11 I believe the && type of reference was added. This removed the necessity for move semantics, and allowed optimization of some specific type of memory management. In particular, the rvalue reference. The overloaded insert(value_type &&) operator does not take advantage of the in_place semantics, and is therefore much less efficient. While it provides the capability of dealing with rvalue references, it ignores their key purpose, which is in place construction of objects.
The following code may help you understand the "big picture idea" of how insert()
differs from emplace()
.
Summary of code: The Foo
class uses static int foo_counter
keeps track of the total number of Foo
objects that have been constructed/moved thus far. Each Foo
object also stores the value of foo_counter
(at the time of its creation) in the local variable int val;
if val
is 8
then the Foo
object will be called "foo8
" or "Foo
8", etc. Every time a Foo
constructor is called, it outputs info about the call to stdout
(e.g. calling Foo(11)
will output "Foo(int) with val: 11"). The code in main()
prints to stdout
the statement that will be executed (e.g. umap.emplace(11, d)
) and then executes it.
#include <iostream>
#include <unordered_map>
#include <utility>
//Foo simply outputs what constructor is called with what value.
struct Foo {
static int foo_counter; //Track how many Foo objects have been created.
int val; //This Foo object was the val-th Foo object to be created.
Foo() { val = foo_counter++;
std::cout << "Foo() with val: " << val << '\n';
}
Foo(int value) : val(value) { foo_counter++;
std::cout << "Foo(int) with val: " << val << '\n';
}
Foo(Foo& f2) { val = foo_counter++;
std::cout << "Foo(Foo &) with val: " << val
<< " \tcreated from: \t" << f2.val << '\n';
}
Foo(const Foo& f2) { val = foo_counter++;
std::cout << "Foo(const Foo &) with val: " << val
<< " \tcreated from: \t" << f2.val << '\n';
}
Foo(Foo&& f2) { val = foo_counter++;
std::cout << "Foo(Foo&&) moving: " << f2.val
<< " \tand changing it to:\t" << val << '\n';
}
~Foo() { std::cout << "~Foo() destroying: " << val << '\n'; }
Foo& operator=(const Foo& rhs) {
std::cout << "Foo& operator=(const Foo& rhs) with rhs.val: " << rhs.val
<< " \tcalled with lhs.val = \t" << val
<< " \tChanging lhs.val to: \t" << rhs.val << '\n';
val = rhs.val;
return *this;
}
bool operator==(const Foo &rhs) const { return val == rhs.val; }
bool operator<(const Foo &rhs) const { return val < rhs.val; }
};
int Foo::foo_counter = 0;
//Create a hash function for Foo in order to use Foo with unordered_map
namespace std {
template<> struct hash<Foo> {
std::size_t operator()(const Foo &f) const {
return std::hash<int>{}(f.val);
}
};
}
int main()
{
std::unordered_map<Foo, int> umap;
int d; //Some int that will be umap's value. It is not important.
//Print the statement to be executed and then execute it.
std::cout << "\nFoo foo0, foo1, foo2, foo3;\n";
Foo foo0, foo1, foo2, foo3;
std::cout << "\numap.insert(std::pair<Foo, int>(foo0, d))\n";
umap.insert(std::pair<Foo, int>(foo0, d));
//Side note: equiv. to: umap.insert(std::make_pair(foo0, d));
std::cout << "\numap.insert(std::move(std::pair<Foo, int>(foo1, d)))\n";
umap.insert(std::move(std::pair<Foo, int>(foo1, d)));
//Side note: equiv. to: umap.insert(std::make_pair(foo1, d));
std::cout << "\nstd::pair<Foo, int> pair(foo2, d)\n";
std::pair<Foo, int> pair(foo2, d);
std::cout << "\numap.insert(pair)\n";
umap.insert(pair);
std::cout << "\numap.emplace(foo3, d)\n";
umap.emplace(foo3, d);
std::cout << "\numap.emplace(11, d)\n";
umap.emplace(11, d);
std::cout << "\numap.insert({12, d})\n";
umap.insert({12, d});
std::cout.flush();
}
The output that I got was:
Foo foo0, foo1, foo2, foo3;
Foo() with val: 0
Foo() with val: 1
Foo() with val: 2
Foo() with val: 3
umap.insert(std::pair<Foo, int>(foo0, d))
Foo(Foo &) with val: 4 created from: 0
Foo(Foo&&) moving: 4 and changing it to: 5
~Foo() destroying: 4
umap.insert(std::move(std::pair<Foo, int>(foo1, d)))
Foo(Foo &) with val: 6 created from: 1
Foo(Foo&&) moving: 6 and changing it to: 7
~Foo() destroying: 6
std::pair<Foo, int> pair(foo2, d)
Foo(Foo &) with val: 8 created from: 2
umap.insert(pair)
Foo(const Foo &) with val: 9 created from: 8
umap.emplace(foo3, d)
Foo(Foo &) with val: 10 created from: 3
umap.emplace(11, d)
Foo(int) with val: 11
umap.insert({12, d})
Foo(int) with val: 12
Foo(const Foo &) with val: 13 created from: 12
~Foo() destroying: 12
~Foo() destroying: 8
~Foo() destroying: 3
~Foo() destroying: 2
~Foo() destroying: 1
~Foo() destroying: 0
~Foo() destroying: 13
~Foo() destroying: 11
~Foo() destroying: 5
~Foo() destroying: 10
~Foo() destroying: 7
~Foo() destroying: 9
This code and its output shows what the main "big picture" difference between insert()
and emplace()
is:
Whereas using
insert()
almost always requires the construction or pre-existence of someFoo
object inmain()
's scope (followed by a copy or move), if usingemplace()
then any call to aFoo
constructor is done entirely internally in theunordered_map
(i.e. inside the scope of theemplace()
method's definition). The argument(s) for the key that you pass toemplace()
are directly forwarded to aFoo
constructor call withinunordered_map::emplace()
's definition (optional additional details: where this newly constructed object is immediately incorporated into one ofunordered_map
's member variables so that no destructor is called when execution leavesemplace()
and no move or copy constructors are called).
Note: The reason for the "almost" in "almost always" above is because one overload of insert()
is actually equivalent to emplace()
. As described in this cppreference.com page, the overload template<class P> std::pair<iterator, bool> insert(P&& value)
(which is overload (2) of insert()
on this cppreference.com page) is equivalent to emplace(std::forward<P>(value))
. I'm not going to discuss this particular technicality again.
I will now go through the code and its output in detail.
unordered_map
always internally stores Foo
objects (and not, say, Foo *
s) as keys, which are all destroyed when the unordered_map
is destroyed. Here, the unordered_map
's internal keys were foos 13, 11, 5, 10, 7, and 9.unordered_map
actually stores std::pair<const Foo, int>
objects, which in turn store the Foo
objects. But to understand the "big picture idea" of how emplace()
differs from insert()
(see highlighted box above), it's okay to temporarily imagine this std::pair
object as being entirely passive. Once you understand this "big picture idea," it's important to then back up and understand how the use of this intermediary std::pair
object by unordered_map
introduces subtle, but important, technicalities.insert()
ing each of foo0
, foo1
, and foo2
required 2 calls to one of Foo
's copy/move constructors and 2 calls to Foo
's destructor (as I now describe):
insert()
ing each of foo0
and foo1
created a temporary object (foo4
and foo6
, respectively) whose destructor was then immediately called after the insertion completed. In addition, the unordered_map
's internal Foo
s (which are foo
s 5 and 7) also had their destructors called when the unordered_map
was destroyed once execution reached the end of main()
.insert()
foo2
, we instead first explicitly created a non-temporary pair object (called pair
), which called Foo
's copy constructor on foo2
(creating foo8
as an internal member of pair
). We then insert()
ed this pair, which resulted in unordered_map
calling the copy constructor again (on foo8
) to create its own internal copy (foo9
). As with foo
s 0 and 1, the end result was two destructor calls for this insert()
ion with the only difference being that foo8
's destructor was called only when we reached the end of main()
rather than being called immediately after insert()
finished.emplace()
ing foo3
resulted in only 1 copy/move constructor call (creating foo10
internally in the unordered_map
) and only 1 call to Foo
's destructor. The reason why calling umap.emplace(foo3, d)
called Foo
's non-const copy constructor is the following: Since we're using emplace()
, the compiler knows that foo3
(a non-const Foo
object) is meant to be an argument to some Foo
constructor. In this case, the most fitting Foo
constructor is the non-const copy constructor Foo(Foo& f2)
. This is why umap.emplace(foo3, d)
called a copy constructor while umap.emplace(11, d)
did not.
For foo11
, we directly passed the integer 11 to emplace(11, d)
so that unordered_map
would call the Foo(int)
constructor while execution is within its emplace()
method. Unlike in (2) and (3), we didn't even need some pre-exiting foo
object to do this. Importantly, notice that only 1 call to a Foo
constructor occurred (which created foo11
).
We then directly passed the integer 12 to insert({12, d})
. Unlike with emplace(11, d)
(which recall resulted in only 1 call to a Foo
constructor), this call to insert({12, d})
resulted in two calls to Foo
's constructor (creating foo12
and foo13
).
Epilogue: Where to go from here?
a. Play around with the above source code and study documentation for insert()
(e.g. here) and emplace()
(e.g. here) that's found online. If you're using an IDE such as eclipse or NetBeans then you can easily get your IDE to tell you which overload of insert()
or emplace()
is being called (in eclipse, just keep your mouse's cursor steady over the function call for a second). Here's some more code to try out:
std::cout << "\numap.insert({{" << Foo::foo_counter << ", d}})\n";
umap.insert({{Foo::foo_counter, d}});
//but umap.emplace({{Foo::foo_counter, d}}); results in a compile error!
std::cout << "\numap.insert(std::pair<const Foo, int>({" << Foo::foo_counter << ", d}))\n";
umap.insert(std::pair<const Foo, int>({Foo::foo_counter, d}));
//The above uses Foo(int) and then Foo(const Foo &), as expected. but the
// below call uses Foo(int) and the move constructor Foo(Foo&&).
//Do you see why?
std::cout << "\numap.insert(std::pair<Foo, int>({" << Foo::foo_counter << ", d}))\n";
umap.insert(std::pair<Foo, int>({Foo::foo_counter, d}));
//Not only that, but even more interesting is how the call below uses all
// three of Foo(int) and the Foo(Foo&&) move and Foo(const Foo &) copy
// constructors, despite the below call's only difference from the call above
// being the additional { }.
std::cout << "\numap.insert({std::pair<Foo, int>({" << Foo::foo_counter << ", d})})\n";
umap.insert({std::pair<Foo, int>({Foo::foo_counter, d})});
//Pay close attention to the subtle difference in the effects of the next
// two calls.
int cur_foo_counter = Foo::foo_counter;
std::cout << "\numap.insert({{cur_foo_counter, d}, {cur_foo_counter+1, d}}) where "
<< "cur_foo_counter = " << cur_foo_counter << "\n";
umap.insert({{cur_foo_counter, d}, {cur_foo_counter+1, d}});
std::cout << "\numap.insert({{Foo::foo_counter, d}, {Foo::foo_counter+1, d}}) where "
<< "Foo::foo_counter = " << Foo::foo_counter << "\n";
umap.insert({{Foo::foo_counter, d}, {Foo::foo_counter+1, d}});
//umap.insert(std::initializer_list<std::pair<Foo, int>>({{Foo::foo_counter, d}}));
//The call below works fine, but the commented out line above gives a
// compiler error. It's instructive to find out why. The two calls
// differ by a "const".
std::cout << "\numap.insert(std::initializer_list<std::pair<const Foo, int>>({{" << Foo::foo_counter << ", d}}))\n";
umap.insert(std::initializer_list<std::pair<const Foo, int>>({{Foo::foo_counter, d}}));
You'll soon see that which overload of the std::pair
constructor (see reference) ends up being used by unordered_map
can have an important effect on how many objects are copied, moved, created, and/or destroyed as well as when this all occurs.
b. See what happens when you use some other container class (e.g. std::set
or std::unordered_multiset
) instead of std::unordered_map
.
c. Now use a Goo
object (just a renamed copy of Foo
) instead of an int
as the range type in an unordered_map
(i.e. use unordered_map<Foo, Goo>
instead of unordered_map<Foo, int>
) and see how many and which Goo
constructors are called. (Spoiler: there is an effect but it isn't very dramatic.)
Apart from the optimisation opportunities and the simpler syntax, an important distinction between insertion and emplacement is that the latter allows explicit conversions. (This is across the entire standard library, not just for maps.)
Here's an example to demonstrate:
#include <vector>
struct foo
{
explicit foo(int);
};
int main()
{
std::vector<foo> v;
v.emplace(v.end(), 10); // Works
//v.insert(v.end(), 10); // Error, not explicit
v.insert(v.end(), foo(10)); // Also works
}
This is admittedly a very specific detail, but when you're dealing with chains of user-defined conversions, it's worth keeping this in mind.
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