Logo Questions Linux Laravel Mysql Ubuntu Git Menu
 

How do you properly use namespaces in C++?

Tags:

c++

namespaces

People also ask

How do you use namespaces correctly?

Typically, you declare a namespace in a header file. If your function implementations are in a separate file, then qualify the function names, as in this example. A namespace can be declared in multiple blocks in a single file, and in multiple files.

Can you use namespaces in C?

Namespace is a feature added in C++ and is not present in C. A namespace is a declarative region that provides a scope to the identifiers (names of functions, variables or other user-defined data types) inside it.

What is the correct syntax for defining a namespace?

Which is the correct syntax of declaring a namespace? namespace B{ int i; };

What is namespace and example?

In an operating system, an example of namespace is a directory. Each name in a directory uniquely identifies one file or subdirectory. As a rule, names in a namespace cannot have more than one meaning; that is, different meanings cannot share the same name in the same namespace.


Namespaces are packages essentially. They can be used like this:

namespace MyNamespace
{
  class MyClass
  {
  };
}

Then in code:

MyNamespace::MyClass* pClass = new MyNamespace::MyClass();

Or, if you want to always use a specific namespace, you can do this:

using namespace MyNamespace;

MyClass* pClass = new MyClass();

Edit: Following what bernhardrusch has said, I tend not to use the "using namespace x" syntax at all, I usually explicitly specify the namespace when instantiating my objects (i.e. the first example I showed).

And as you asked below, you can use as many namespaces as you like.


To avoid saying everything Mark Ingram already said a little tip for using namespaces:

Avoid the "using namespace" directive in header files - this opens the namespace for all parts of the program which import this header file. In implementation files (*.cpp) this is normally no big problem - altough I prefer to use the "using namespace" directive on the function level.

I think namespaces are mostly used to avoid naming conflicts - not necessarily to organize your code structure. I'd organize C++ programs mainly with header files / the file structure.

Sometimes namespaces are used in bigger C++ projects to hide implementation details.

Additional note to the using directive: Some people prefer using "using" just for single elements:

using std::cout;  
using std::endl;

Vincent Robert is right in his comment How do you properly use namespaces in C++?.

Using namespace

Namespaces are used at the very least to help avoid name collision. In Java, this is enforced through the "org.domain" idiom (because it is supposed one won't use anything else than his/her own domain name).

In C++, you could give a namespace to all the code in your module. For example, for a module MyModule.dll, you could give its code the namespace MyModule. I've see elsewhere someone using MyCompany::MyProject::MyModule. I guess this is overkill, but all in all, it seems correct to me.

Using "using"

Using should be used with great care because it effectively import one (or all) symbols from a namespace into your current namespace.

This is evil to do it in a header file because your header will pollute every source including it (it reminds me of macros...), and even in a source file, bad style outside a function scope because it will import at global scope the symbols from the namespace.

The most secure way to use "using" is to import select symbols:

void doSomething()
{
   using std::string ; // string is now "imported", at least,
                       // until the end of the function
   string a("Hello World!") ;
   std::cout << a << std::endl ;
}

void doSomethingElse()
{
   using namespace std ; // everything from std is now "imported", at least,
                       // until the end of the function
   string a("Hello World!") ;
   cout << a << endl ;
}

You'll see a lot of "using namespace std ;" in tutorial or example codes. The reason is to reduce the number of symbols to make the reading easier, not because it is a good idea.

"using namespace std ;" is discouraged by Scott Meyers (I don't remember exactly which book, but I can find it if necessary).

Namespace Composition

Namespaces are more than packages. Another example can be found in Bjarne Stroustrup's "The C++ Programming Language".

In the "Special Edition", at 8.2.8 Namespace Composition, he describes how you can merge two namespaces AAA and BBB into another one called CCC. Thus CCC becomes an alias for both AAA and BBB:

namespace AAA
{
   void doSomething() ;
}

namespace BBB
{
   void doSomethingElse() ;
}

namespace CCC
{
   using namespace AAA ;
   using namespace BBB ;
}

void doSomethingAgain()
{
   CCC::doSomething() ;
   CCC::doSomethingElse() ;
}

You could even import select symbols from different namespaces, to build your own custom namespace interface. I have yet to find a practical use of this, but in theory, it is cool.


I did not see any mention of it in the other answers, so here are my 2 Canadian cents:

On the "using namespace" topic, a useful statement is the namespace alias, allowing you to "rename" a namespace, normally to give it a shorter name. For example, instead of:

Some::Impossibly::Annoyingly::Long:Name::For::Namespace::Finally::TheClassName foo;
Some::Impossibly::Annoyingly::Long:Name::For::Namespace::Finally::AnotherClassName bar;

you can write:

namespace Shorter = Some::Impossibly::Annoyingly::Long:Name::For::Namespace::Finally;
Shorter::TheClassName foo;
Shorter::AnotherClassName bar;

Don't listen to every people telling you that namespaces are just name-spaces.

They are important because they are considered by the compiler to apply the interface principle. Basically, it can be explained by an example:

namespace ns {

class A
{
};

void print(A a)
{
}

}

If you wanted to print an A object, the code would be this one:

ns::A a;
print(a);

Note that we didn't explicitly mention the namespace when calling the function. This is the interface principle: C++ consider a function taking a type as an argument as being part of the interface for that type, so no need to specify the namespace because the parameter already implied the namespace.

Now why this principle is important? Imagine that the class A author did not provide a print() function for this class. You will have to provide one yourself. As you are a good programmer, you will define this function in your own namespace, or maybe in the global namespace.

namespace ns {

class A
{
};

}

void print(A a)
{
}

And your code can start calling the print(a) function wherever you want. Now imagine that years later, the author decides to provide a print() function, better than yours because he knows the internals of his class and can make a better version than yours.

Then C++ authors decided that his version of the print() function should be used instead of the one provided in another namespace, to respect the interface principle. And that this "upgrade" of the print() function should be as easy as possible, which means that you won't have to change every call to the print() function. That's why "interface functions" (function in the same namespace as a class) can be called without specifying the namespace in C++.

And that's why you should consider a C++ namespace as an "interface" when you use one and keep in mind the interface principle.

If you want better explanation of this behavior, you can refer to the book Exceptional C++ from Herb Sutter


Bigger C++ projects I've seen hardly used more than one namespace (e.g. boost library).

Actually boost uses tons of namespaces, typically every part of boost has its own namespace for the inner workings and then may put only the public interface in the top-level namespace boost.

Personally I think that the larger a code-base becomes, the more important namespaces become, even within a single application (or library). At work we put each module of our application in its own namespace.

Another use (no pun intended) of namespaces that I use a lot is the anonymous namespace:

namespace {
  const int CONSTANT = 42;
}

This is basically the same as:

static const int CONSTANT = 42;

Using an anonymous namespace (instead of static) is however the recommended way for code and data to be visible only within the current compilation unit in C++.