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New posts in game-physics

Problem with collision detection of a fast moving ball with a racket controlled by mouse

how to use the libgdx contactlistener

Prevent body from rotating in Box2D

java box2d game-physics jbox2d

Is there a JavaScript physics library that works with HTML elements such as divs rather than in canvas?

Velocity units in SpriteKit

ios game-physics sprite-kit

Why are computer/game physics engines often non-deterministic?

Bullet Physics Simplest Collision Example

how can I determine if a square can reach position without contact with other sprites?

Android, libgdx and box2d basics [closed]

How to fix circle and rectangle overlap in collision response?

SpriteKit Physics Joints corrupt for moving scene

ios sprite-kit game-physics

Fluid Simulation "Blows Up"

A way to apply zRotation so that it affects the SKPhysicsBody accordingly?

Is it possible to make realistic n-body solar system simulation in matter of size and mass?

3D collision detection : convex hull vs convex hull , need Position and Normal

How could I achieve the effect of "lava" leaving traces

The physics of turning in a boat

physics game-physics

Optimization of AndEngine game

Bullets not getting shot out of the gun

java math game-physics