Is there a difference between declaring floating point constant as a static constexpr
variable and a function as in example below, or is it just a matter of style?
class MY_PI { public: static constexpr float MY_PI_VAR = 3.14f; static constexpr float MY_PI_FUN() { return 3.14f; } }
constexpr int a = 2; Static specifies the lifetime of the variable. A static constexpr variable has to be set at compilation, because its lifetime is the the whole program. Without the static keyword, the compiler isn't bound to set the value at compilation, and could decide to set it later.
A constexpr function is a function that can be invoked within a constant expression. A constexpr function must satisfy the following conditions: It is not virtual. Its return type is a literal type.
We allow annotating a function parameter with constexpr with the same meaning as a variable declaration: must be initialized with a constant expression.
A call to a constexpr function produces the same result as a call to an equivalent non- constexpr function , except that a call to a constexpr function can appear in a constant expression. The main function cannot be declared with the constexpr specifier.
constexpr
functionsFunctions have an advantage that free variables do not have (until C++14 that is): they can easily be templated without some class boilerplate. That means you can have your pi
with a precision depending on a template argument:
template<typename T> constexpr T pi(); template<> constexpr float pi() { return 3.14f; } template<> constexpr double pi() { return 3.1415; } int main() { constexpr float a = pi<float>(); constexpr double b = pi<double>(); }
However, if you decide to use a static
member function instead of a free function, it won't be shorter nor easier to write than a static
member variable.
constexpr
variablesThe main advantage of using a variable is that... well. You want a constant, right? It clarifies the intent and that may be one of the most important points here.
You could still have an equivalent behaviour with a class, but then, you would have to use it like this if your class is a class containing miscellaneous mathematics constants:
constexpr float a = constants<float>::pi;
Or like this if your class is only meant to represent pi
:
constexpr double = pi<double>::value;
In the first case, you may prefer to use variables since it will be shorter to write and that will really show that you are using a constant and not trying to compute something. If you just have a class representing pi, you could however go with a free constexpr
function instead of a whole class. It would IMHO be simpler.
constexpr
variable templates However, note that if you choose to use C++14 instead of C++11, you will be able to write the following kind of constexpr
variable templates:
template<typename T> constexpr T pi = T(3.1415);
That will allow you to write your code like this:
constexpr float a = pi<float>;
Starting from C++14, this may be the preferred way to do things. If you are using an older version of the standard, the first two paragraphs still hold.
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