I'm having a hard time deciding whether to go with Quartz2D or OpenGL for an iPad game. It will be 2D mostly, but effect-intense (simultaneous lighting effects for 10-30 objects, 10-20 simultaneous animations on the screen). So far, assuming i'm equally dumb in both technologies and have to learn them from the ground, i came to this list. (I've read several topics here, on SO, with names like "Quartz or OpenGL", but i'm still left with some questions)
Quartz:
Open GL ES
Closer to hardware, thus, performance is better.
App, implemented with OpenGL ES can be easier migrated to Android, MeeGo, Windows Phone, etc.
My questions are:
use a framework that is cross platform
Cocos2d for android: http://code.google.com/p/cocos2d-android/
Cocos2d for iphone:
http://code.google.com/p/cocos2d-iphone/
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With