I have a very bad feeling about using lock in my code but now the Dispatcher of WindowBase exists and I want to use it everywhere.
For example I use a multi thread singleton WCF service who publish events on the EventAggregator of PRISM, the payload is immutable (it is just data) and every thread with a dispatcher can retrieve the event gracefully, whitout deadlock in their own dispatcher. (Not only UI thread, but also threads with database calls, threads with services call, threads which log or other threads with slow calls, because I don't want to freeze the UI).
But my problem is that this Dispatcher is coupled with WPF so I feel a bit guilty when I use it everywhere, I feel that the dispatcher was not created for my use case in mind.
Does it exist another Dispatcher implementation not coupled with WPF ? or that's OK to abuse it ?
Thanks,
Update
The solution that Paul Stovell give to me is to create an interface IDispatcher, and an adapter for the Wpf Dispatcher, so this will be easier to test ! This solution was good for me because, I refactored my tests and I can now use a SynchronousDispatcherAdapter in my tests (Thanks to it, I don't have to use the Dispatcher of WPF in my tests).
Using the Dispatcher instead of a BackgroundWorker make sense, because I'm using a multi publisher / subscriber pattern (with PRISM), and thanks to the Dispatcher every event handler are called on threads who subscribe them to the event. This means that the only point where multi threading issue can happen is at the payload of my event (I made him immutable).
My different threads don't communicate directly between them they can just publish and subscribe to event. Thus, database calls, logs calls, services calls, UI calls run on different threads and don't know about each other (they only know about events they subscribe and publish).
The background worker will make sense, when I will make some calls from my UI to a repository.
But I hope to find a design without using BackgroundWorker because I prefere to use this subscriber/publisher pattern (I think it makes my code more readable)
The Dispatcher class provides two methods for registering work items: Invoke and BeginInvoke. Both methods schedule a delegate for execution. Invoke is a synchronous call – that is, it doesn't return until the UI thread actually finishes executing the delegate. BeginInvoke is asynchronous and returns immediately.
WPF supports a single-threaded apartment model that has the following rules: One thread runs in the entire application and owns all the WPF objects. WPF elements have thread affinity, in other words other threads can't interact with each other. WPF objects that have thread affinity derive from the Dispatcher object.
A Dispatcher is responsible for managing the work for a thread. The UI thread is the thread that renders the UI. The UI thread queues work items inside an object called a Dispatcher. The Dispatcher selects work items on a priority basis and runs each one to completion.
As I understand it, a WPF application has 2 threads (one for input, the other for UI) and 1 dispatcher (associated to the UI-Thread).
The main issue with using the Dispatcher (or BackgroundWorker) is that it's difficult to test, unless your testing harness actually has a UI thread.
Use the SynchronizationContext. It provides the same ability to invoke on the UI thread and works in Windows or WPF. Testing it also possible.
Think of the dispatcher as being just another service. As you use PRISM, you are familiar with services and IOC. Here is how such a service may be used:
// Not a UI component
public class MyDomainService : IMyDomainService
{
private readonly IDispatcher _dispatcher;
public MyDomainService(IDispatcher dispatcher)
{
_dispatcher = dispatcher;
}
private void GotResultFromBackgroundThread()
{
_dispatcher.Dispatch(() => DoStuffOnForegroundThread());
}
}
This allows you to substitute in different implementations for your platform/testing.
Here is an example of IDispatcher, a WPF implementation and a test implementation. You would register them with your IOC container just like any other service, and they are available to both UI and other services.
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