I need to host a Win32 window in a Windows Form control. I had the same problem with WPF and I solved this problem by using the HwndHost
control.
I followed this tutorial:
Walkthrough: Hosting a Win32 Control in WPF
Is there any equivalent control in Windows Form?
I have a Panel
and its Handle
property, I use this handle as parent of my Direct2D render target window:
// Register the window class.
WNDCLASSEX wcex = { sizeof(WNDCLASSEX) };
// Redraws the entire window if a movement or size adjustment changes the height
// or the width of the client area.
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = Core::WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = sizeof(LONG_PTR);
wcex.hInstance = HINST_THISCOMPONENT;
wcex.hbrBackground = nullptr;
wcex.lpszMenuName = nullptr;
wcex.hCursor = LoadCursor(nullptr, IDI_APPLICATION);
wcex.lpszClassName = L"SVGCoreClassName";
RegisterClassEx(&wcex);
hwnd = CreateWindow(
L"SVGCoreClassName", // class name
L"", // window name
WS_CHILD | WS_VISIBLE, // style
CW_USEDEFAULT, // x
CW_USEDEFAULT, // y
CW_USEDEFAULT, // width
CW_USEDEFAULT, // height
parent, // parent window
nullptr, // window menu
HINST_THISCOMPONENT, // instance of the module to be associated with the window
this); // pointer passed to the WM_CREATE message
...
hr = d2dFactory->CreateHwndRenderTarget(
D2D1::RenderTargetProperties(),
D2D1::HwndRenderTargetProperties(hwnd, size, D2D1_PRESENT_OPTIONS_IMMEDIATELY),
&renderTarget);
The code works if I use the HwndHost
parent handle with WPF. But it does not render anything if I use the System.Windows.Forms.Panel
Handle.
What you had to do in WPF to create a valid D2D1 target window is not necessary in Winforms. It was necessary in WPF because controls are not windows themselves and don't have a Handle property, the one that CreateHwndRenderTarget() needs.
In Winforms the Panel class is already a perfectly good render target, you can use its Handle property to tell D2D1 where to render. You just need to tell it to stop painting itself. Add a new class to your project and paste this code:
using System;
using System.Windows.Forms;
class D2D1RenderTarget : Control {
protected override void OnHandleCreated(EventArgs e) {
base.OnHandleCreated(e);
if (!this.DesignMode) {
this.SetStyle(ControlStyles.UserPaint, false);
// Initialize D2D1 here, use this.Handle
//...
}
}
}
Compile. Drop the new control onto your form, replacing the existing panel.
Sounds like an MDI application. Something like this?
[DllImport("user32.dll")]
private static extern IntPtr SetParent(IntPtr hWndChild, IntPtr hWndNewParent);
[DllImport("user32.dll")]
internal static extern bool MoveWindow(IntPtr hWnd, int X, int Y, int nWidth, int nHeight, bool bRepaint);
Form f = new Form();
Button b1 = new Button { Text = "Notepad" };
b1.Click += delegate {
using (var p = Process.Start("notepad.exe")) {
p.WaitForInputIdle();
SetParent(p.MainWindowHandle, f.Handle);
MoveWindow(p.MainWindowHandle, 50, 50, 300, 300, true);
}
};
f.Controls.Add(b1);
Application.Run(f);
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