I was under the impression that the dispatcher
will follow the priority
of the operations queued it and execute the operations based on the priority
or the order in which the operation was added to the queue(if same priority)
until I was told that this is no the case in case of the WPF UI dispatcher
.
I was told that if a operation on the UI thread takes longer duration say a database read the UI dispatcher simple tries to execute next set of operations in the queue. I could not come to terms with it so decided to write a sample WPF application which contains a button and three rectangles, on click of the button, the rectangles are filled with different colors.
<StackPanel>
<Button x:Name="FillColors" Width="100" Height="100"
Content="Fill Colors" Click="OnFillColorsClick"/>
<TextBlock Width="100" Text="{Binding Order}"/>
<Rectangle x:Name="RectangleOne" Margin="5" Width="100" Height="100" Fill="{Binding BrushOne}" />
<Rectangle x:Name="RectangleTwo" Margin="5" Width="100" Height="100" Fill="{Binding BrushTwo}"/>
<Rectangle x:Name="RectangleThree" Margin="5" Width="100" Height="100" Fill="{Binding BrushThree}"/>
</StackPanel>
and in the code-behind
private void OnFillColorsClick(object sender, RoutedEventArgs e)
{
var dispatcher = Application.Current.MainWindow.Dispatcher;
dispatcher.BeginInvoke(new Action(() =>
{
//dispatcher.BeginInvoke(new Action(SetBrushOneColor), (DispatcherPriority)4);
//dispatcher.BeginInvoke(new Action(SetBrushTwoColor), (DispatcherPriority)5);
//dispatcher.BeginInvoke(new Action(SetBrushThreeColor), (DispatcherPriority)6);
dispatcher.BeginInvoke(new Action(SetBrushOneColor));
dispatcher.BeginInvoke(new Action(SetBrushTwoColor));
dispatcher.BeginInvoke(new Action(SetBrushThreeColor));
}), (DispatcherPriority)10);
}
private void SetBrushOneColor()
{
Thread.Sleep(10 * 1000);
Order = "One";
//MessageBox.Show("One");
BrushOne = Brushes.Red;
}
private void SetBrushTwoColor()
{
Thread.Sleep(12 * 1000);
Order = "Two";
//MessageBox.Show("Two");
BrushTwo = Brushes.Green;
}
private void SetBrushThreeColor()
{
Thread.Sleep(15 * 1000);
Order = "Three";
//MessageBox.Show("Three");
BrushThree = Brushes.Blue;
}
public string Order
{
get { return _order; }
set
{
_order += string.Format("{0}, ", value);
RaisePropertyChanged("Order");
}
}
The commented code works as expected the methods are invoked based on the DispatcherPriority
and I also get to see the screen refresh after each operation has been completed.
Order
is One, Two, Three
. Colors are drawn one after another.
Now the working code where the DispatcherPriority
is not mentioned
( I assume it would default to Normal
) the order is still One, Two, Three
but if I show a MessageBox
inside the methods, theThrid
popup is show first then Two
then One
but when I debug I could see the methods are
invoked in the expected order (IntelliTrace even shows that a message box is shown but I don't see it on the screen at that time and see it only after the last operation is finished.) its just that the MessageBox
es are shown in the reverse order.
Is it because MessageBox.Show
is a blocking call and the operation are cleared after the message has been closed.
Even then the order of the MessageBox
should also be One
, Two and
Three` ?
BeginInvoke(DispatcherPriority, Delegate) Executes the specified delegate asynchronously at the specified priority on the thread the Dispatcher is associated with. BeginInvoke(Delegate, DispatcherPriority, Object[])
WPF Dispatcher is associated with the UI thread. The UI thread queues methods call inside the Dispatcher object. Whenever your changes the screen or any event executes, or call a method in the code-behind all this happen in the UI thread and UI thread queue the called method into the Dispatcher queue.
This class provides a property named Dispatcher that returns the Dispatcher object associated with the WPF element. The Dispatcher class is used to perform work on its attached thread. It has a queue of work items and it is in charge of executing the work items on the dispatcher thread. Save this answer.
A dispatcher is always associated with a thread and a thread can have at most one dispatcher running at the same time. A thread does not need to have a dispatcher. By default there is only one Dispatcher - For the UI.
Before coming down to your code behavior it's a prerequisite to understand the priorities of Dispatcher
. DispatcherPriority
is divided into ranges as shown in below image.
If you simply queue 4 actions to 4 above ranges on Dispatcher
. the Foreground
queue will get executed first, then the Background
and then in last Idle
queue. priority 0 will not get executed.
Now your code:
Three task are queued 1st in background
, 2nd in background
and 3rd in foreground
queue. So 3rd will get executed first. then 2nd task cause it has higher priority then 1st task. I hope that clears it.
Although some more observation will help you understand it better like, what if you have set the priorities as 7,8 and 9. So as this is a foreground queue, 7 will get executed first then 7 and then 8. One by one and exclusively in that order and while 7 is getting executed, 8 and 9 will wait, meaning foreground
queue will get executed synchronously to each another.
But Background
and Idle
queue will not behave in that way the where execution is asynchronous to other tasks and tasks will follow the priority. And first Background
and the Idle
queue.
Hope this explanation clarifies to some extent.
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