I frequently write snippets like
int x,y,z; tie(x,y,z) = g[19];
where, for instance, g
was declared earlier
vector<tuple<int,int,int>> g(100);
Problem is, maybe later I actually want x
and y
to point to the internals of g
by reference, and the refactoring is ugly, e.g.
int &x = get<0>(g[19]); int &y = get<1>(g[19]); int &z = get<2>(g[19]);
or sometimes even worse, for instance if the access is a more complex expression
tuple<int,int,int> &p = g[19]; // if the rhs was actually more complicated int &x = get<0>(p); int &y = get<1>(p); int &z = get<2>(p);
Is there a better refactoring, more in the style of the assignment to tie(..)?
The difficulty as I understand it is that references insist on being initialized exactly at their declaration. So, in possibly other words, is there a way to use tie
-like syntax for multiple variable initialization in c++ (this would also make the earlier non reference usage cleaner)?
Python offers a very powerful tuple assignment tool that maps right hand side arguments into left hand side arguments. THis act of mapping together is known as unpacking of a tuple of values into a norml variable. WHereas in packing, we put values into a regular tuple by means of regular assignment.
Python uses the commas ( , ) to define a tuple, not parentheses. Unpacking tuples means assigning individual elements of a tuple to multiple variables. Use the * operator to assign remaining elements of an unpacking assignment into a list and assign it to a variable.
Tuple packing refers to assigning multiple values into a tuple. Tuple unpacking refers to assigning a tuple into multiple variables.
Introduction. Unpacking in Python refers to an operation that consists of assigning an iterable of values to a tuple (or list ) of variables in a single assignment statement. As a complement, the term packing can be used when we collect several values in a single variable using the iterable unpacking operator, * .
Fortunately, C++17 has a solution for exactly this problem, the structured binding declaration. Even the non-reference interface can be improved.
auto[x, y, z] = g[i];
The above line declares x, y,z and initializes them with the values of g[i]
. Not only is it cleaner, but it could be more efficient for types that are expensive to construct.
To get references to the members of g[i]
, one can write
auto& [x, y, z] = g[i];
You can automate it with a function so that you don't have to type out 3 (or more) lines:
template <class... Ts, std::size_t... Is, class Tuple> decltype( auto ) tie_from_specified( std::index_sequence<Is...>, Tuple& tuple ) { return std::tuple<Ts...>{ std::get<Is>( tuple )... }; } template <class... Ts, class Tuple> decltype( auto ) tie_from( Tuple& tuple ) { return tie_from_specified<Ts...>( std::make_index_sequence<sizeof...( Ts )>{}, tuple ); }
Usage would be:
int x{ 2 }; std::tuple<int, int&, int> g19( 1, x, 3 ); // new tuple: ref to get<0>( g19 ), value of get<1>( g19 ), ref to get<2>( g19 ) auto t0{ tie_from<int&, int, int&>( g19 ) }; // new tuple: ref to get<0>( g19 ), ref to get<2>( g19 ) auto t1{ tie_from_specified<int&, int&>( std::index_sequence<0, 2>{}, g19 ) };
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With