Logo Questions Linux Laravel Mysql Ubuntu Git Menu
 

New posts in shader

Unity Shader highlighting overlaps

opengl unity3d shader

What is the difference between a sample, a pixel and a fragment?

opengl shader

Using different push-constants in different shader stages

glsl shader vulkan

OpenGL ES 2.0 Shader best practices

opengl-es glsl shader

openGL: lines with shaders

c++ opengl graphics glsl shader

How do I calculate pixel shader depth to render a circle drawn on a point sprite as a sphere that will intersect with other objects?

math 3d directx shader hlsl

WebGL and HTML shader-type

html types glsl shader webgl

Why did GLSL change varying to in/out?

opengl glsl shader

Direct3D Line thickness

OpenGL - How to access depth buffer values? - Or: gl_FragCoord.z vs. Rendering depth to texture

"flat" qualifier in glsl?

opengl glsl shader

Pointers on modern OpenGL shadow cubemapping?

glUniform4fv is giving GL_INVALID_OPERATION

iphone ios opengl-es shader

Why do people use sqrt(dot(distanceVector, distanceVector)) over OpenGL's distance function?

opengl-es glsl shader webgl

How to pass uniform array of struct to shader via C++ code

opengl opengl-es shader

Shader position vec4 or vec3

Speed of cos() and sin() function in GLSL shaders?

GLKTexture is not correctly mapped since iOS6

Constant float values in GLSL shaders - any reason to use uniforms?

opengl glsl constants shader