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New posts in shader
Directx 11, send multiple textures to shader
Apr 29, 2022
c++
shader
textures
directx-11
OpenGL Shadow Mapping using GLSL
Aug 04, 2021
python
opengl
glsl
shader
pyopengl
The result of own double precision cos() implemention in a shader is NaN, but works well on the CPU. What is going wrong?
Dec 21, 2020
c++
opengl
glsl
shader
Heat haze/distortion effect in OpenGL (GLSL) and how it should be achieved
Feb 26, 2022
opengl
graphics
glsl
rendering
shader
Applying compute/kernel function to vertex buffer before vertex shader
Aug 30, 2022
swift
shader
metal
compute-shader
metalkit
Pixelated lighting shader
Apr 14, 2021
unity3d
glsl
shader
pixel
fragment-shader
Swift / SpriteKit: How to create a water drop effect?
Jun 01, 2020
ios
swift
sprite-kit
shader
skspritenode
ThreeJS [r85]: Custom Shader with Shadowmap
Dec 26, 2021
three.js
shader
fragment-shader
vertex-shader
shadow-mapping
Unity - 2D shader / lighting like Terraria or Starbound
Oct 27, 2021
c#
unity3d
2d
shader
light
Computing shading through a transparent surface
Sep 20, 2021
graphics
shader
raytracing
Rotating a texture on a Fragment Shader in GLSL ES
Oct 24, 2022
rotation
shader
glsles
Efficient way to manage matrices within a graphic application using Texture Buffer Object(s) (OpenGL)
Aug 31, 2022
opengl
matrix
glsl
shader
vertex-shader
Transformation in vertex shader only works with post-multiplying
Oct 11, 2021
opengl
matrix
glsl
shader
C++: Removing Moire effect from openGL
Oct 14, 2022
c++
opengl
shader
glut
antialiasing
How to use SCNBufferBindingBlock in SceneKit?
Jun 17, 2022
swift
shader
scenekit
metal
Can GLSL output to two/multiple textures at the same time?
Oct 17, 2022
textures
processing
glsl
shader
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