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New posts in shader

Directx 11, send multiple textures to shader

c++ shader textures directx-11

OpenGL Shadow Mapping using GLSL

The result of own double precision cos() implemention in a shader is NaN, but works well on the CPU. What is going wrong?

c++ opengl glsl shader

Heat haze/distortion effect in OpenGL (GLSL) and how it should be achieved

Applying compute/kernel function to vertex buffer before vertex shader

Pixelated lighting shader

Swift / SpriteKit: How to create a water drop effect?

ThreeJS [r85]: Custom Shader with Shadowmap

Unity - 2D shader / lighting like Terraria or Starbound

c# unity3d 2d shader light

Computing shading through a transparent surface

graphics shader raytracing

Rotating a texture on a Fragment Shader in GLSL ES

rotation shader glsles

Efficient way to manage matrices within a graphic application using Texture Buffer Object(s) (OpenGL)

Transformation in vertex shader only works with post-multiplying

opengl matrix glsl shader

C++: Removing Moire effect from openGL

How to use SCNBufferBindingBlock in SceneKit?

swift shader scenekit metal

Can GLSL output to two/multiple textures at the same time?