I want to use c++ code
in c#
for Unity using CLR.
The program works properly outside of unity, but inside of engine it gives me an error:
"cs0227: unsafe code requires the 'unsafe' command line option to be specified"
I am really confused, because the project builds successfully in visual studio (without any errors or warnings). I have "allow unsafe" button activated.
using UnityEngine;
using System.Collections;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
public class newspawn_real : MonoBehaviour {
void Start () {
unsafe
{
fixed (int * p = &bam[0, 0, 0])
{
CppWrapper.CppWrapperClass controlCpp = new CppWrapper.CppWrapperClass();
controlCpp.allocate_both();
controlCpp.fill_both();
controlCpp.fill_wrapper();
}
}
}
// ...
}
C# supports an unsafe context where we can write code whose security is unverifiable by the CLR. For example, by default, C# does not support pointer arithmetic to ensure type safety and security. However, in an unsafe context, we can use pointers. To denote an unsafe context in C#, we use the unsafe keyword.
For compiling unsafe code, you have to specify the /unsafe command-line switch with command-line compiler. Open Project properties by double clicking the properties node in the Solution Explorer. Click on the “Build” tab. Select the option "Allow unsafe code".
The unsafe keyword denotes an unsafe context, which is required for any operation involving pointers.
Using Unsafe Code in Visual Studio IDEDouble click properties in the Solution Explorer to open project properties. Click the Build tab and select the option “Allow Unsafe Code”.
update: on unity 2019 and forward, we don't have the 2.0 subset. use 2.0 Standard.
and although mcs.rsp works, there is a warning noting that mcs is obsolete, and we should use csc.rsp instead.
but it actually works !
You have to explicitly enable unsafe
code in Unity. You can follow the steps below:
1. First step, Change Api Compatibility Level to .NET 2.0 Subset.
2. Create a file in your <Project Path>/Assets
directory and name it smcs.rsp
then put -unsafe
inside that file. Save and close that file.
It's worth noting that even after doing this and restarting both Unity and Visual Studio, if the problem is still there,
smcs.rsp
file to csc.rsp
, gmcs.rsp
or mcs.rsp
Restart Unity Editor and Visual Studio each time until you get one that works. For more details about the file name to use, refer to Platform Dependent Compilation documentation.
Simple C# unsafe code that compiles after this.
public class newspawn_real : MonoBehaviour
{
unsafe static void SquarePtrParam(int* p)
{
*p *= *p;
}
void Start()
{
unsafe
{
int i = 5;
// Unsafe method: uses address-of operator (&):
SquarePtrParam(&i);
Debug.Log(i);
}
}
}
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