I have 4x4 matrix for object's transformations.
float mat44[16];
But i don't know how to update OpenGL ModelView matrix using my matrix. should i use glTranslatef()/glRotatef() with relavant values from my matrix or should i use glLoadMatrix(),glMultMatrix() ? Pls help. Thanks.
If you want to apply your transformation to current transformation already in OpenGL matrix stack, then you should write:
glMultMatrixf(mat44);
But if you want to discard what's currently on top of OpenGL matrix stack and use your own transformation, then you should write:
glLoadMatrixf(mat44);
For OpenGL-2.1 and earlier use glLoadMatrix or glMultMatrix, depending on the task at hand.
For OpenGL-3 and later set them as the right uniform for your shader using one of the glUniformMatrix
variants.
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