I want to use plots generated with matplotlib as textures in OpenGL. The OpenGL backends for matplotlib I came across so far are either immature or discontinued, so I want to avoid them.
My current approach is to save figures into temporary .png files from which I assemble texture atlases. However, I would prefer to avoid storing intermediate files and get pixel data directly from matplotlib instead. Is this possible somehow?
The answer I was looking for is fig.canvas.print_to_buffer()
. Joe's answer contains other alternatives worth checking out.
Sure, just use fig.canvas.tostring_rgb()
to dump the rgb buffer to a string.
Similarly, there's fig.canvas.tostring_argb()
if you need the alpha channel, as well.
If you want to dump the buffer to a file, there's fig.canvas.print_rgb
and fig.canvas.print_rgba
(or equivalently, print_raw
, which is rgba).
You'll need to draw the figure before dumping the buffer with tostring*
. (i.e. do fig.canvas.draw()
before calling fig.canvas.tostring_rgb()
)
Just for fun, here's a rather silly example:
import matplotlib.pyplot as plt
import numpy as np
def main():
t = np.linspace(0, 4*np.pi, 1000)
fig1, ax = plt.subplots()
ax.plot(t, np.cos(t))
ax.plot(t, np.sin(t))
inception(inception(fig1))
plt.show()
def fig2rgb_array(fig):
fig.canvas.draw()
buf = fig.canvas.tostring_rgb()
ncols, nrows = fig.canvas.get_width_height()
return np.fromstring(buf, dtype=np.uint8).reshape(nrows, ncols, 3)
def inception(fig):
newfig, ax = plt.subplots()
ax.imshow(fig2rgb_array(fig))
return newfig
main()
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