Is it possible to use GLUT on OS X Lion or OS X Mountain Lion using core profile (so I can use GLSL 1.50)?
Can I use the built in GLUT or do I need to use a third-part library such as FreeGLUT?
And is there any simple 'Hello world' applications available for OS X with either an XCode project or a make-file?
You need at least Mac OS X Lion (OS X 10.7 or higher) for the basic support of OpenGL 3.2. To use the OpenGL 3.2 Core Profile, just add
glutInitDisplayMode(GLUT_3_2_CORE_PROFILE | ... | ...);
in your main
-function. You can check it by
std::printf("%s\n%s\n",
glGetString(GL_RENDERER), // e.g. Intel HD Graphics 3000 OpenGL Engine
glGetString(GL_VERSION) // e.g. 3.2 INTEL-8.0.61
);
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