I've been writing a game using cocos2d-x and ran into an issue with changing the background color. I found an example in cocos2d, but apparently this only applies to cocos2d which is written in Obj-c. Basically the idea is to use a CCLayerColor instead of CCLayer, and when the constructor gets fired set the color.
Does anyone know how to change the background color in cocos2d-x? Seems like it would be pretty simple, I'm pretty sure I'm missing something obvious.
2.X or below
Extend CCLayerColor
instead of CCLayer
. For example,
class CommonScene : public cocos2d::CCLayerColor
{
public:
...
}
Initialize with this code:
bool CommonScene::init()
{
//////////////////////////////
// 1. super init first
if( !CCLayerColor::initWithColor(ccc4(255, 255, 255, 255)) ) //RGBA
{
return false;
}
...
}
If you want to change background use the setColor
method from CCLayerColor
. For example,
this->setColor(ccc3(255, 255, 255));
3.0 or above
Modify above code like this:
Header file (.h)
class CommonScene : public cocos2d::LayerColor
Source file (.cpp)
if( !LayerColor::initWithColor(Color4B(255,255,255,255)) )
In cocos2d-x v.3.x, you can add a LayerColor inside the init method like this:
auto bg = cocos2d::LayerColor::create(Color4B(53, 53, 53, 255));
this->addChild(bg);
The easiest way I could locate that does not impact performance, is to simply do:
glClearColor(1.0,1.0,1.0,1.0);
Somewhere in your Scene init() function. This way you do not have to change to a LayerColor and performance is not affected either. Cheers!
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