I'd like to use a custom blend mode (linear burn) to blend the SKSpriteNodes
of my SKScene
however the only options available are Add
, Subtract
, Multiply
, MultiplyX2
, Screen
, and Replace
.
Is there any way to set a custom blend mode? Can I blend all my sprites using a shader? If so, how?
I just talked to a SpriteKit engineer on the 2016's WWDC SpriteKit lab and it is not currently possible to use custom blend modes in SpriteKit.
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