I'm using provider
with video_player
to manage the state.
VideoProvider has:
videoPlayerController = VideoPlayerController.network(...);
which I frequently change when the user switches to a new video (same screen). If I directly assign a new VideoPlayerController.network(...)
into the videoPlayerController
, the old video will still play and you can hear the sound. The workaround is to videoPlayerController.pause()
then assign a new VideoPlayerCOntroller.network
afterwards.
Is the previous Video being disposed by GC? Are there any performance issues with this? I want to get rid of the previous video and the resources used before switching to a new one. I can't videoPlayerController.dispose()
before switching because it causes an error.
Call . dispose() To remove the html associated with your videojs player from the page always call the player's dispose() method: var oldPlayer = document. getElementById('my-player'); videojs(oldPlayer). dispose();
Flutter – dispose() Method with ExampleDispose is a method triggered whenever the created object from the stateful widget is removed permanently from the widget tree. It is generally overridden and called only when the state object is destroyed.
When you call dispose
your controller is still being used by VideoPlayer widget. First, you need to make sure that it's not used anymore (setting controller in state to null) and AFTER that you call dispose.
I'm not sure about your state management via Provider, but I'll give you an example how to do this with regular State.
VideoPlayerController _controller;
void _initController(String link) {
_controller = VideoPlayerController.network(link)
..initialize().then((_) {
setState(() {});
});
}
Future<void> _onControllerChange(String link) async {
if (_controller == null) {
// If there was no controller, just create a new one
_initController(link);
} else {
// If there was a controller, we need to dispose of the old one first
final oldController = _controller;
// Registering a callback for the end of next frame
// to dispose of an old controller
// (which won't be used anymore after calling setState)
WidgetsBinding.instance.addPostFrameCallback((_) async {
await oldController.dispose();
// Initing new controller
_initController(link);
});
// Making sure that controller is not used by setting it to null
setState(() {
_controller = null;
});
}
}
I know its late but this will help others with same problem.
I had same issue, i wanted to change Video when user selects new video from list, after researching so much i finally created a solution by myself.
Follows the below step and you can video video in Video Player in same screen
StatefulWidget
class containing VideoPlayer
and initialize the videoPlayerController in init
method.
Suppose you created a StatefulWidget class named MyVideoPlayer then in constructor accept two variable, i.e,
i> String videoLink
ii> UniqueKey()Note - You have to pass UniqueKey() to the super of this class, example,
class MyVideoPlayer extends StatefulWidget {
final String videoLink;
final UniqueKey newKey;
MyVideoPlayer(this.videoLink, this.newKey): super(key: newKey); // passing Unique key to dispose old class instance and create new with new data
@override
_MyVideoPlayerState createState() => _MyVideoPlayerState();
} ...
Replace your VideoPlayer
instance of main dart file where you are playing video with your previously created class i.e, MyVideoPlayer
and pass videoLink and UniqueKey()
.
Now whenever you want to change the video just update videoLink inside setState(() {})
of your main dart file and after that a new VideoPlayer instance is created by disposing the old one totally.
Note - Here the main work is done by UniqueKey(), by passing UniqueKey() you are saying flutter to create a new unique instance of this particular class;
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