If I have a struct like:
struct Thing
{
int x;
int y;
bool a;
bool b;
}
Then I can create a Thing
object by doing: Thing t {1,2,true,false};
. However, if I have a tuple then I am doing something like:
std::tuple<int, int, bool, bool> info = std::make_tuple(1,2,true,false);
Thing t { std::get<0>(info), std::get<1>(info).. // and so on
Is there a better way to do this?
We can create a generic factory function for creating aggregates from tuple-like types (std::tuple
, std::pair
, std::array
, and arbitrary user-defined tuple-like objects in a structured bindings world†):
template <class T, class Tuple, size_t... Is>
T construct_from_tuple(Tuple&& tuple, std::index_sequence<Is...> ) {
return T{std::get<Is>(std::forward<Tuple>(tuple))...};
}
template <class T, class Tuple>
T construct_from_tuple(Tuple&& tuple) {
return construct_from_tuple<T>(std::forward<Tuple>(tuple),
std::make_index_sequence<std::tuple_size<std::decay_t<Tuple>>::value>{}
);
}
which in your case would be used as:
std::tuple<int, int, bool, bool> info = std::make_tuple(1,2,true,false);
Thing t = construct_from_tuple<Thing>(info); // or std::move(info)
This way, Thing
can still be an aggregate (don't have to add constructor/assignments), and our solution solves the problem for many, many types.
As an improvement, we could add SFINAE to both overloads to ensure that they're not callable with invalid tuple types.
†Pending accepting wording of how decomposition will work, the qualified call to std::get<Is>
may need to be changed to an unqualified call to get<Is>
which has special lookup rules. For now, this is moot, since it's 2016 and we don't have structured bindings.
Update: In C++17, there is std::make_from_tuple()
.
If you are using c++14 you could make use of std::index_sequence
creating helper function and struct as follows:
#include <tuple>
#include <utility>
struct Thing
{
int x;
int y;
bool a;
bool b;
};
template <class Thi, class Tup, class I = std::make_index_sequence<std::tuple_size<Tup>::value>>
struct Creator;
template <class Thi, class Tup, size_t... Is>
struct Creator<Thi, Tup, std::index_sequence<Is...> > {
static Thi create(const Tup &t) {
return {std::get<Is>(t)...};
}
};
template <class Thi, class Tup>
Thi create(const Tup &t) {
return Creator<Thi, Tup>::create(t);
}
int main() {
Thing thi = create<Thing>(std::make_tuple(1,2,true,false));
}
And the version without additional class (with one additional function):
#include <tuple>
#include <utility>
struct Thing
{
int x;
int y;
bool a;
bool b;
};
template <class Thi, class Tup, size_t... Is>
Thi create_impl(const Tup &t, std::index_sequence<Is...>) {
return {std::get<Is>(t)...};
}
template <class Thi, class Tup>
Thi create(const Tup &t) {
return create_impl<Thi, Tup>(t, std::make_index_sequence<std::tuple_size<Tup>::value>{});
}
int main() {
Thing thi = create<Thing>(std::make_tuple(1,2,true,false));
}
Yet another this time tricky version with just one helper function:
#include <tuple>
#include <utility>
struct Thing
{
int x;
int y;
bool a;
bool b;
};
template <class R, class T, size_t... Is>
R create(const T &t, std::index_sequence<Is...> = {}) {
if (std::tuple_size<T>::value == sizeof...(Is)) {
return {std::get<Is>(t)...};
}
return create<R>(t, std::make_index_sequence<std::tuple_size<T>::value>{});
}
int main() {
Thing thi = create<Thing>(std::make_tuple(1,2,true,false));
}
You may use std::tie
:
Thing t;
std::tie(t.x, t.y, t.a, t.b) = info;
Here are other ways:
struct Thing
{
Thing(){}
Thing(int A_, int B_, int C_, int D_) //1
: A(A_), B(B_), C(C_), D(D_) {}
Thing(std::tuple<int,int,bool,bool> tuple) //3
: A(std::get<0>(tuple)), B(std::get<1>(tuple)),
C(std::get<2>(tuple)), D(std::get<3>(tuple)) {}
void tie_from_tuple(std::tuple<int,int,bool,bool> tuple) //4
{
std::tie(A,B,C,D) = tuple;
}
int A;
int B;
bool C;
bool D;
};
inline Thing tuple_to_thing(const std::tuple<int,int,bool,bool>& tuple) //2
{
return Thing{std::get<0>(tuple), std::get<1>(tuple),
std::get<2>(tuple), std::get<3>(tuple)};
}
int main()
{
auto info = std::make_tuple(1,2,true,false);
//1 make a constructor
Thing one(info);
//2 make a conversion function
Thing second = tuple_to_thing(info);
//3 don't use tuple (just use the struct itself if you have to pass it)
Thing three{1,2,true,false};
//4 make member function that uses std::tie
Thing four;
four.tie_from_tuple(info);
}
Provide an explicit constructor and assignment operator:
struct Thing
{
int x;
int y;
bool a;
bool b;
Thing() { }
Thing( int x, int y, bool a, bool b ): x(x), y(y), a(a), b(b) { }
Thing( const std::tuple <int, int, bool, bool> & t )
{
std::tie( x, y, a, b ) = t;
}
Thing& operator = ( const std::tuple <int, int, bool, bool> & t )
{
std::tie( x, y, a, b ) = t;
return *this;
}
};
Hope this helps.
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