How do i properly identify a type of variable in c++. I tried this to identify a type of variable :
int a = 5;
std::cout << typeid(a).name() << std::endl;
And instead of the expected output int, it gives you:
i
I Am Very confused on why that is happening.. Its somehow giving you only the first letter of the type you are declaring the variable. Int is not the only one... also this:
char a = 'A'
std::cout << typeid(a).name() << std::endl;
Example Program
Is there a simple workaround to this? Any Help would be appreciated!
The typeof() method checks a variable's data type provided as a parameter. It returns the data type of that variable.
You can see that one way to look at variables is to divide them into four different categories ( nominal, ordinal, interval and ratio).
There are different types of variables and having their influence differently in a study viz. Independent & dependent variables, Active and attribute variables, Continuous, discrete and categorical variable, Extraneous variables and Demographic variables.
To check the type of any variable data type, we can use the type() function.
There are two problems with your code,
Firstly typeid(..).name()
returns an implementation defined string, it can be any valid string, it could return ""
for every type, it could even return different values for each program execution (though I believe the value can't change during execution). GCC (and Clang?) return unreadable names, whereas Visual C++ returns reasonable ones (in this case int
)
Secondly if the type of a
is a polymorphic type, typeid(a)
will return the typeid
corresponding to the dynamic type of a
and not the type that was used to declare a
, instead use typeid(decltype(a))
.
Unfortunately there is no standard way of getting the name of a type in a way that is human readable or correct C++ syntax. (see Unmangling the result of std::type_info::name if you want a way that works in GCC)
EDIT Using Boost, you could try std::cout << boost::typeindex::type_id<decltype(a)>().pretty_name() << std::endl;
, see Getting human readable and mangled type names
I Mean even if it is not understandable. For example if int is 32432423423403095590353095309530953, then its always gonna be same. So i can easily set a function to return what type the variable is...
The results you're getting already fulfill that. Perhaps it would help to explain how exactly the C++ implementation you're using gets the strings you're seeing.
g++ implements typeid(...).name()
such that it returns the "ABI mangled" name of the type. This is a special way of representing types that is used in compiled object files and libraries. If you compile C++ code into assembly you'll see "symbols" that identify what function or data the resulting assembly code is related to. For example, take the function:
int foo(double a, char b) {
return a + b;
}
compile it to assembly, and you'll see something like the following:
_Z3foodc:
.LFB0:
.cfi_startproc
movsbl %dil, %edi
cvtsi2sd %edi, %xmm1
addsd %xmm1, %xmm0
cvttsd2si %xmm0, %eax
ret
.cfi_endproc
The first line here is the 'mangled' symbol that is used to identify the function int foo(double,char)
. It contains "Z3foo" that represents the function name, and then 'd' that represents the type of the first argument and 'c' that represents the type of the second argument. This symbol is used to identify the function in the binary object file, in library indices, by other compiled objects that want to link to this function, etc.
You can also demangle symbols using the c++filt tool. This tool scans through any text you pass it looking for things that conform to the mangling syntax, and converts them into something more like the way those types are named in C++ source code.
g++ implements the Itanium C++ ABI mangling scheme. It's used by most unix platform compilers.
So, back to your code, guess how the type 'int' is represented in these symbols.
The Itanium ABI specifies an additional function for demangling. Here's an example using it.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With