I have this problem here that I can’t figure out how to solve. I want a template class that takes an integer as template parameter and sets the template parameters for another class accordingly:
template <int T>
class Solver
{
public:
#if T <= 24
typedef MyMatrix<float> Matrix;
#else if T <= 53
typedef MyMatrix<double> Matrix;
#else
typedef MyMatrix<mpreal> Matrix;
#endif
Matrix create();
};
And then calling it like this:
Solver<53>::Matrix m = Solver<53>::create();
How can I do something like this? At the moment with the code above, the compiler complaints that it doesn't know "Matrix", so I'm not sure if you can use the preprocessor on template parameters.
The term member template refers to both member function templates and nested class templates. Member function templates are template functions that are members of a class or class template. Member functions can be function templates in several contexts. All functions of class templates are generic but are not referred to as member templates ...
The term member template refers to both member function templates and nested class templates. Member function templates are template functions that are members of a class or class template. Member functions can be function templates in several contexts.
Local classes are not allowed to have member templates. Member template functions cannot be virtual functions and cannot override virtual functions from a base class when they are declared with the same name as a base class virtual function. The following example shows a templated user-defined conversion:
Type template parameter. In the body of the template declaration, the name of a type parameter is a typedef-name which aliases the type supplied when the template is instantiated. There is no difference between the keywords class and typename in a type template parameter declaration.
Since you'd like S<N>::Matrix
to yield a different type depending on the N passed, you will need to use some sort of meta template programming. The question is currently tagged with preprocessor, and the snippet explicitly tries to use it; but that is of little to no use in this case.
When the code is being preprocessed N
is nothing more than a name, it hasn't got a value; yet.
The description mentiones if, if ... else, and else; and we are dealing with types.. looking through <type_traits>
it seems like std::conditional
would be a perfect match!
std::conditional<condition, type-if-true, type-if-false>::type;
Note: Depending on whether the expression found in condition
yields true, or false, ::type
will be a typedef for either type-if-true, or type-if-false.
Let's write a sample implementation:
#include <type_traits>
template <int N>
class Solver
{
public:
typedef typename std::conditional<
/* */ (N <= 24),
/* y? */ MyMatrix<float>,
/* n? */ typename std::conditional<(N <= 53), MyMatrix<double>, MyMatrix<mpreal>>::type
>::type matrix_type;
...
};
int main () {
Solver<53>::matrix_type a; // Matrix<double>
Solver<10>::matrix_type b; // Matrix<float>
Solver<99>::matrix_type c; // Matrix<mpreal>
}
You can use std::conditional
for this, although whether you should be doing this in the first place is another kettle of fish:
template<int T>
class Solver
{
std::conditional_t<
T <= 24,
MyMatrix<float>,
std::conditional_t<
T <= 53,
MyMatrix<double>,
MyMatrix<mpreal>
>
> Matrix;
};
You'll need to use std::conditional
and ::type
instead of conditional_t
if your compiler doesn't support it.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With