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Complex Mul and Div using sse Instructions

Is performing complex multiplication and division beneficial through SSE instructions? I know that addition and subtraction perform better when using SSE. Can someone tell me how I can use SSE to perform complex multiplication to get better performance?

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pv. Avatar asked Jul 09 '10 09:07

pv.


3 Answers

Just for completeness, the Intel® 64 and IA-32 Architectures Optimization Reference Manual that can be downloaded here contains assembly for complex multiply (Example 6-9) and complex divide (Example 6-10).

Here's for example the multiply code:

// Multiplication of (ak + i bk ) * (ck + i dk )
// a + i b can be stored as a data structure
movsldup xmm0, src1; load real parts into the destination, a1, a1, a0, a0
movaps xmm1, src2; load the 2nd pair of complex values, i.e. d1, c1, d0, c0
mulps xmm0, xmm1; temporary results, a1d1, a1c1, a0d0, a0c0
shufps xmm1, xmm1, b1; reorder the real and imaginary parts, c1, d1, c0, d0
movshdup xmm2, src1; load imaginary parts into the destination, b1, b1, b0, b0
mulps xmm2, xmm1; temporary results, b1c1, b1d1, b0c0, b0d0
addsubps xmm0, xmm2; b1c1+a1d1, a1c1 -b1d1, b0c0+a0d0, ; a0c0-b0d0

The assembly maps directly to gccs X86 intrinsics (just predicate each instruction with __builtin_ia32_).

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Sebastian Avatar answered Nov 16 '22 00:11

Sebastian


Well complex multiplication is defined as:

((c1a * c2a) - (c1b * c2b)) + ((c1b * c2a) + (c1a * c2b))i

So your 2 components in a complex number would be

((c1a * c2a) - (c1b * c2b)) and ((c1b * c2a) + (c1a * c2b))i

So assuming you are using 8 floats to represent 4 complex numbers defined as follows:

c1a, c1b, c2a, c2b
c3a, c3b, c4a, c4b

And you want to simultaneously do (c1 * c3) and (c2 * c4) your SSE code would look "something" like the following:

(Note I used MSVC under windows but the principle WILL be the same).

__declspec( align( 16 ) ) float c1c2[]        = { 1.0f, 2.0f, 3.0f, 4.0f };
__declspec( align( 16 ) ) float c3c4[]          = { 4.0f, 3.0f, 2.0f, 1.0f };
__declspec( align( 16 ) ) float mulfactors[]    = { -1.0f, 1.0f, -1.0f, 1.0f };
__declspec( align( 16 ) ) float res[]           = { 0.0f, 0.0f, 0.0f, 0.0f };

__asm 
{
    movaps xmm0, xmmword ptr [c1c2]         // Load c1 and c2 into xmm0.
    movaps xmm1, xmmword ptr [c3c4]         // Load c3 and c4 into xmm1.
    movaps xmm4, xmmword ptr [mulfactors]   // load multiplication factors into xmm4

    movaps xmm2, xmm1                       
    movaps xmm3, xmm0                       
    shufps xmm2, xmm1, 0xA0                 // Change order to c3a c3a c4a c4a and store in xmm2
    shufps xmm1, xmm1, 0xF5                 // Change order to c3b c3b c4b c4b and store in xmm1
    shufps xmm3, xmm0, 0xB1                 // change order to c1b c1a c2b c2a abd store in xmm3

    mulps xmm0, xmm2                        
    mulps xmm3, xmm1                    
    mulps xmm3, xmm4                        // Flip the signs of the 'a's so the add works correctly.

    addps xmm0, xmm3                        // Add together

    movaps xmmword ptr [res], xmm0          // Store back out
};

float res1a = (c1c2[0] * c3c4[0]) - (c1c2[1] * c3c4[1]);
float res1b = (c1c2[1] * c3c4[0]) + (c1c2[0] * c3c4[1]);

float res2a = (c1c2[2] * c3c4[2]) - (c1c2[3] * c3c4[3]);
float res2b = (c1c2[3] * c3c4[2]) + (c1c2[2] * c3c4[3]);

if ( res1a != res[0] || 
     res1b != res[1] || 
     res2a != res[2] || 
     res2b != res[3] )
{
    _exit( 1 );
}

What I've done above is I've simplified the maths out a bit. Assuming the following:

c1a c1b c2a c2b
c3a c3b c4a c4b

By rearranging I end up with the following vectors

0 => c1a c1b c2a c2b
1 => c3b c3b c4b c4b
2 => c3a c3a c4a c4a
3 => c1b c1a c2b c2a

I then multiply 0 and 2 together to get:

0 => c1a * c3a, c1b * c3a, c2a * c4a, c2b * c4a

Next I multiply 3 and 1 together to get:

3 => c1b * c3b, c1a * c3b, c2b * c4b, c2a * c4b

Finally I flip the signs of a couple of the floats in 3

3 => -(c1b * c3b), c1a * c3b, -(c2b * c4b), c2a * c4b

So I can add them together and get

(c1a * c3a) - (c1b * c3b), (c1b * c3a ) + (c1a * c3b), (c2a * c4a) - (c2b * c4b), (c2b * c4a) + (c2a * c4b)

Which is what we were after :)

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Goz Avatar answered Nov 15 '22 23:11

Goz


The algorithm in the intel optimization reference does not handle overflows and NaNs in the input properly.

A single NaN in the real or imaginary part of the number will incorrectly spread to the other part.

As several operations with infinity (e.g. infinity * 0) end in NaN, overflows can cause NaNs to appear in your otherwise well-behaved data.

If overflows and NaNs are rare, a simple way to avoid this is to just check for NaN in the result and recompute it with the compilers IEEE compliant implementation:

float complex a[2], b[2];
__m128 res = simd_fast_multiply(a, b);

/* store unconditionally, can be executed in parallel with the check
 * making it almost free if there is no NaN in data */
_mm_store_ps(dest, res);

/* check for NaN */
__m128 n = _mm_cmpneq_ps(res, res);
int have_nan = _mm_movemask_ps(n);
if (have_nan != 0) {
    /* do it again unvectorized */
    dest[0] = a[0] * b[0];
    dest[1] = a[1] * b[1];
}
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jtaylor Avatar answered Nov 15 '22 23:11

jtaylor