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Checking for NULL pointer in C/C++ [closed]

People also ask

How do you check if a pointer is null or not?

Use Pointer Value as Condition to Check if Pointer Is NULL in C++ Null pointers are evaluated as false when they are used in logical expressions. Thus, we can put a given pointer in the if statement condition to check if it's null.

Is null in C?

In computer programming, null is both a value and a pointer. Null is a built-in constant that has a value of zero. It is the same as the character 0 used to terminate strings in C. Null can also be the value of a pointer, which is the same as zero unless the CPU supports a special bit pattern for a null pointer.

What happens if you free a null pointer in C?

The C Standard specifies that free(NULL) has no effect: The free function causes the space pointed to by ptr to be deallocated, that is, made available for further allocation. If ptr is a null pointer, no action occurs.

Is Nullptr the same as null?

nullptr is a new keyword introduced in C++11. nullptr is meant as a replacement to NULL . nullptr provides a typesafe pointer value representing an empty (null) pointer. The general rule of thumb that I recommend is that you should start using nullptr whenever you would have used NULL in the past.


In my experience, tests of the form if (ptr) or if (!ptr) are preferred. They do not depend on the definition of the symbol NULL. They do not expose the opportunity for the accidental assignment. And they are clear and succinct.

Edit: As SoapBox points out in a comment, they are compatible with C++ classes such as auto_ptr that are objects that act as pointers and which provide a conversion to bool to enable exactly this idiom. For these objects, an explicit comparison to NULL would have to invoke a conversion to pointer which may have other semantic side effects or be more expensive than the simple existence check that the bool conversion implies.

I have a preference for code that says what it means without unneeded text. if (ptr != NULL) has the same meaning as if (ptr) but at the cost of redundant specificity. The next logical thing is to write if ((ptr != NULL) == TRUE) and that way lies madness. The C language is clear that a boolean tested by if, while or the like has a specific meaning of non-zero value is true and zero is false. Redundancy does not make it clearer.


if (foo) is clear enough. Use it.


I'll start off with this: consistency is king, the decision is less important than the consistency in your code base.

In C++

NULL is defined as 0 or 0L in C++.

If you've read The C++ Programming Language Bjarne Stroustrup suggests using 0 explicitly to avoid the NULL macro when doing assignment, I'm not sure if he did the same with comparisons, it's been a while since I read the book, I think he just did if(some_ptr) without an explicit comparison but I am fuzzy on that.

The reason for this is that the NULL macro is deceptive (as nearly all macros are) it is actually 0 literal, not a unique type as the name suggests it might be. Avoiding macros is one of the general guidelines in C++. On the other hand, 0 looks like an integer and it is not when compared to or assigned to pointers. Personally I could go either way, but typically I skip the explicit comparison (though some people dislike this which is probably why you have a contributor suggesting a change anyway).

Regardless of personal feelings this is largely a choice of least evil as there isn't one right method.

This is clear and a common idiom and I prefer it, there is no chance of accidentally assigning a value during the comparison and it reads clearly:

if (some_ptr) {}

This is clear if you know that some_ptr is a pointer type, but it may also look like an integer comparison:

if (some_ptr != 0) {}

This is clear-ish, in common cases it makes sense... But it's a leaky abstraction, NULL is actually 0 literal and could end up being misused easily:

if (some_ptr != NULL) {}

C++11 has nullptr which is now the preferred method as it is explicit and accurate, just be careful about accidental assignment:

if (some_ptr != nullptr) {}

Until you are able to migrate to C++0x I would argue it's a waste of time worrying about which of these methods you use, they are all insufficient which is why nullptr was invented (along with generic programming issues which came up with perfect forwarding.) The most important thing is to maintain consistency.

In C

C is a different beast.

In C NULL can be defined as 0 or as ((void *)0), C99 allows for implementation defined null pointer constants. So it actually comes down to the implementation's definition of NULL and you will have to inspect it in your standard library.

Macros are very common and in general they are used a lot to make up for deficiencies in generic programming support in the language and other things as well. The language is much simpler and reliance on the preprocessor more common.

From this perspective I'd probably recommend using the NULL macro definition in C.


I use if (ptr), but this is completely not worth arguing about.

I like my way because it's concise, though others say == NULL makes it easier to read and more explicit. I see where they're coming from, I just disagree the extra stuff makes it any easier. (I hate the macro, so I'm biased.) Up to you.

I disagree with your argument. If you're not getting warnings for assignments in a conditional, you need to turn your warning levels up. Simple as that. (And for the love of all that is good, don't switch them around.)

Note in C++0x, we can do if (ptr == nullptr), which to me does read nicer. (Again, I hate the macro. But nullptr is nice.) I still do if (ptr), though, just because it's what I'm used to.


Frankly, I don't see why it matters. Either one is quite clear and anyone moderately experienced with C or C++ should understand both. One comment, though:

If you plan to recognize the error and not continue executing the function (i.e., you are going to throw an exception or return an error code immediately), you should make it a guard clause:

int f(void* p)
{
    if (!p) { return -1; }

    // p is not null
    return 0;
}

This way, you avoid "arrow code."


Personally I've always used if (ptr == NULL) because it makes my intent explicit, but at this point it's just a habit.

Using = in place of == will be caught by any competent compiler with the correct warning settings.

The important point is to pick a consistent style for your group and stick to it. No matter which way you go, you'll eventually get used to it, and the loss of friction when working in other people's code will be welcome.