Logo Questions Linux Laravel Mysql Ubuntu Git Menu
 

Can burnout happen when doing Scrum sprints continuously? [closed]

People also ask

What is burnout in Scrum?

A significant branch of burnout is Agile burnout. This is a term used to describe an undesirable situation where Agile team members feel overwhelmed by the work involved in Agile projects, becoming drained and potentially disengaged.

Are scrum sprints stressful?

Scrum creates stress and anxiety in the productivity of individuals. This makes work sloppier can lead to mistakes since programmers usually perform at their best when involved in long-term interesting work instead of being pushed for a close deadline in an invasive matter.

How long can scrum sprints be?

Sprints in scrum can be as long as you want; however, it's most common for sprint length to be between 1 and 4 weeks. Teams running Scrum sprints need to decide what makes sense for them.


This is relatively normal and can sometimes be a complaint of our team members if projects continue for a long period of time.

The key to what we're talking about here is sustainable pace. If you and your team are able to sustain your pace over the long term, that's excellent -- you've achieve the hyperproductivity that all Scrum teams are striving for.

Alternatively, if you're finding that you overestimate how much work you can actually get done in a day, then you may need to reevaluate that during your retrospective. The amount of productive time in a day that a team chooses to recognize when doing their capacity planning for a sprint is referred to as a focus factor.

Henrik Kniberg has this to say:

The “default” focus factor I use for new teams is usually 70%, since that is where most of our other teams have ended up over time.

http://www.crisp.se/henrik.kniberg/ScrumAndXpFromTheTrenches.pdf

However, what it sounds like you're talking about is simply the nonstop momentum of sprint after sprint, not necessarily your productivity in a day. Here's some suggestions of things we have tried to deal with that:

  • End the sprint on a Friday morning. Have your sprint review and retrospective in the morning and let the team work on something else the rest of the day to clear their heads. Pick up with Sprint planning on Monday.
  • We introduced the notion of "lab days". These are entire days that the team is taken away from the project and they spend the day working on improving their own technical skills through research with each other and collaboration on specific technical topics. Most of the time they have absolutely nothing to do with the specific project and allow team members to think about lighter topics.

From Wikipedia on burnout: "burnout is largely an organizational issue caused by long hours, little down time, and continual peer, customer, and superior surveillance"

They might as well have an icon image of Scrum next to the definition of burnout.

If you think you can send someone onto something else for a brief diversion to fix burnout, you obviously haven't thought it through. Ever go on a vacation after being burned out and go back to work thinking, Wow! Now I'm refreshed and ready for another 6 months of this torture until I finally get a break again. Nope, what happens is you realize, Wow! My job sucks. Now I can really see how my stupid manager's micro-managing, development process is just another way of getting more out of me for less and life's too short for this... I should find something else to do or change jobs to something less stressful.

IMHO, short 2 weeks Scrum should be prohibited except in small doses, not more than 4-8 in a row. Use it as a tool for exceptional or critical things, not continually. Use common sense.


You’re getting worn out after 36 weeks of hard work; that’s not Scrum, that’s human nature! Scrum is not there to make you work harder, it’s there to help you work more consistently and with greater predictability. I often see people confusing the symptoms of normal project management with what they perceive are symptoms of agile methodologies (i.e. “the customer keeps changing requirements – it must be Scrum’s fault!”). It’s an important distinction though because without identifying the cause you can’t treat the symptoms. Personally I’d be looking at ways to reduce burnout such as stress management techniques. There’s heaps of info out there on how to succeed in a stressful environment.


The team that I am currently working on solves this problem really nicely. After three sprints we have a week in which each developer may work on what he wants. Those side projects should be linked to business value, but there is no pressure to get it done. It is a measure to allow us developers to explore new technologies, but it also provides us with a week of more relaxed, fun work.

This for sure helps me to not get burned out.


No matter what development process you're using, if the team is getting burned out something is wrong. It may be as simple as people not taking the vacation time they need, or it could be in the details of how you handle your scrums. Teams are effective over the long-term because everyone gets the rest they need along the way.


A Sprint is not a 100 yard dash; it is one (random) mile in a marathon, i.e. a pace that you can sustain indefinitely.

Is your Team conducting retrospectives at the end of each Sprint? This is the Team's opportunity to "inspect and adapt" their process? As a ScrumMaster, I regularly ask the Team to rate how the Team as an entity 'feels', and if they're having fun. We explore why or why not, and experiment with adjustments and alternatives.

In my experience, Team members enjoy (up to a limit) the 'pressure' that the Sprint timebox constrains. The key is to approach, but not exceed, that zone. As needed, calibrating that zone is a prime checkpoint in a retrospective.

As for "... time in a Scrum environment that is unassigned/untracked to get done some minor things and to clear your head", keeping the Team commitment at x% of the available capacity (points, preferably, but hours can be used if needed; in either case I've found something in the range of 60-70% seems the norm) is key to sustainability inside of a Sprint, and an occasional 'free code day' works well for outside Sprints.